मुख्य कंटेंट तक स्किप करें

Pinata & Community Vote Party

Pinata module community engagement ke liye banaya gaya hai. Jab players vote karte hain aur network ka voting milestone reach hota hai, spawn par ek Floating Pinata spawn hota hai jisko maarne par loot barsat hoti hai.


Event Flow​

Players /vote karte hain
│
▼
Global Counter +1 ──► Target Hit (e.g. 50/50 Votes)
│
▼
Spawn pe Pinata Spawn hota hai
│
▼
Players mil kar usko hit karte hain
│
▼
Loot Blast: Crate Keys & Shards rain!
  1. Vote Tracking:
    • NuVotifier aur Velocity proxy se aane wale votes instant count hote hain.
    • Screen par actionbar aur titles ke sath streak alerts aate hain.
  2. Physical Pinata Mob:
    • Ek custom floating mob spawn hota hai jiske upar health bar aur particles chalte hain.
    • Har ek hit par chhota bonus drop hota hai.
  3. Loot Explosion:
    • Pinata kill hote hi fireworks ke sath crate keys, coins aur rare items scatter ho jate hain.

Commands & Permissions​

CommandPermissionDescription
/voteNone (Default)Vote links, personal streaks, aur vote party counter dikhata hai.
/pinata spawnbharatcore.pinata.adminEvent ko immediately spawn par trigger karta hai.
/pinata setlocationbharatcore.pinata.adminPinata spawn hone ka exact coordinate set karta hai.
/pinata reloadbharatcore.pinata.adminpinata.yml drops aur health values reload karta hai.

title: "BharatCore: Events, Milestones & Skills Rewards" description: "Exhaustive YAML configurations with verbatim syntax and detailed option breakdowns."​

Detailed line-by-line configuration and option reference for BharatCore: Events, Milestones & Skills Rewards.


📄 pinata.yml​

Automated Pinata event spawner, hit tracking counters, and tiered community key/item drop tables.

Full YAML Source (pinata.yml)​

pinata:
enabled: true
name: "&d&lPARTY PIÑATA"
max_hits: 500
broadcasts:
spawn: "&d[Piñata] &fThe Party Piñata has spawned at the Arena!"
death: "&d[Piñata] &fThe Party Piñata was defeated by &e%killer%&f!"
sounds:
hit: "ENTITY_LLAMA_SPIT"
volume: 1.0
pitch: 1.5
loot:
empty_chance: 40
cash:
chance: 20
min: 5000
max: 10000
shards:
chance: 15
amounts:
- 2
- 5
- 10
- 15
coins:
chance: 5
amounts:
- 1
- 2
- 3
quest_scroll_chance: 20

scrolls:
tier1:
name: "&a&lVote Key Quest Scroll"
color: "GREEN"
tier2:
name: "&7&lCommon Key Quest Scroll"
color: "GRAY"
tier3:
name: "&b&lRare Key Quest Scroll"
color: "AQUA"
tier4:
name: "&d&lEpic Key Quest Scroll"
color: "LIGHT_PURPLE"
tier5:
name: "&e&lLegendary Key Quest Scroll"
color: "YELLOW"
tier6:
name: "&6&lUltimate Key Quest Scroll"
color: "GOLD"
tier7:
name: "&4&lEmperor Key Quest Scroll"
color: "DARK_RED"

quests:
tier1:
- "vote_quest_1"
- "vote_quest_2"
- "vote_quest_3"
tier2:
- "common_quest_1"
- "common_quest_2"
tier3:
- "rare_quest_1"
- "rare_quest_2"
tier4:
- "epic_quest_1"
tier5:
- "legendary_quest_1"
tier6:
- "ultimate_quest_1"
tier7:
- "emperor_quest_1"

Key Options & Behavior Breakdown​

Option / Key PathDefault SettingTechnical Functionality & Usage
pinataObjectRoot configuration section managing pinata subsystem.
pinata.enabledtrueAdjusts enabled parameter for the pinata handler.
pinata.name"&d&lPARTY PIÑATA"Adjusts name parameter for the pinata handler.
pinata.max_hits500Adjusts max_hits parameter for the pinata handler.
pinata.broadcastsList/ObjectAdjusts broadcasts parameter for the pinata handler.
pinata.soundsList/ObjectAdjusts sounds parameter for the pinata handler.
pinata.lootList/ObjectAdjusts loot parameter for the pinata handler.
pinata.scrollsList/ObjectAdjusts scrolls parameter for the pinata handler.
pinata.questsList/ObjectAdjusts quests parameter for the pinata handler.

📄 playtime-rewards.yml​

Coordinates AFK-filtered online playtime progression milestones.

Full YAML Source (playtime-rewards.yml)​

menu-title: "&8Playtime Rewards"
menu-size: 54

rewards:
# Example of how to add custom console commands and lore to a reward:
# 1:
# hours: 1
# shards: 10
# money: 1000
# exp: 0
# commands:
# - "eco give %player% 300"
# - "lsc giveitem %player% heart_tier1 1"
# custom-lore:
# - "&8- &c1x Tier 1 Heart"
# - "&8- &e$300 Bonus Cash"
1: {hours: 1, shards: 10, money: 1000, exp: 0}
2: {hours: 2, shards: 15, money: 2000, exp: 0}
3: {hours: 4, shards: 20, money: 3000, exp: 0}
4: {hours: 6, shards: 25, money: 5000, exp: 0}
5: {hours: 8, shards: 50, money: 10000, exp: 5}

6: {hours: 10, shards: 35, money: 15000, exp: 5}
7: {hours: 12, shards: 40, money: 20000, exp: 5}
8: {hours: 15, shards: 50, money: 25000, exp: 10}
9: {hours: 18, shards: 60, money: 30000, exp: 10}
10: {hours: 20, shards: 100, money: 50000, exp: 20}

11: {hours: 25, shards: 75, money: 60000, exp: 25}
12: {hours: 30, shards: 80, money: 70000, exp: 30}
13: {hours: 35, shards: 90, money: 80000, exp: 35}
14: {hours: 40, shards: 100, money: 90000, exp: 40}
15: {hours: 45, shards: 200, money: 150000, exp: 50}

16: {hours: 50, shards: 120, money: 175000, exp: 60}
17: {hours: 55, shards: 130, money: 200000, exp: 70}
18: {hours: 60, shards: 140, money: 225000, exp: 80}
19: {hours: 65, shards: 150, money: 250000, exp: 90}
20: {hours: 70, shards: 350, money: 500000, exp: 100}

21: {hours: 75, shards: 170, money: 550000, exp: 110}
22: {hours: 80, shards: 180, money: 600000, exp: 120}
23: {hours: 85, shards: 190, money: 650000, exp: 130}
24: {hours: 90, shards: 200, money: 700000, exp: 140}
25: {hours: 100, shards: 500, money: 1000000, exp: 200}

26: {hours: 110, shards: 225, money: 1100000, exp: 220}
27: {hours: 120, shards: 250, money: 1200000, exp: 240}
28: {hours: 130, shards: 275, money: 1300000, exp: 260}
29: {hours: 140, shards: 300, money: 1400000, exp: 280}
30: {hours: 150, shards: 1000, money: 2000000, exp: 350}

31: {hours: 160, shards: 325, money: 2200000, exp: 380}
32: {hours: 170, shards: 350, money: 2400000, exp: 410}
33: {hours: 180, shards: 375, money: 2600000, exp: 440}
34: {hours: 190, shards: 400, money: 2800000, exp: 470}
35: {hours: 200, shards: 1500, money: 4000000, exp: 600}

36: {hours: 210, shards: 450, money: 4200000, exp: 650}
37: {hours: 220, shards: 500, money: 4400000, exp: 700}
38: {hours: 230, shards: 550, money: 4600000, exp: 750}
39: {hours: 240, shards: 600, money: 4800000, exp: 800}
40: {hours: 250, shards: 2500, money: 7000000, exp: 1000}

41: {hours: 260, shards: 650, money: 7500000, exp: 1100}
42: {hours: 270, shards: 700, money: 8000000, exp: 1200}
43: {hours: 280, shards: 750, money: 8500000, exp: 1300}
44: {hours: 290, shards: 800, money: 9000000, exp: 1400}
45: {hours: 300, shards: 5000, money: 12000000, exp: 2000}

46: {hours: 310, shards: 900, money: 13000000, exp: 2200}
47: {hours: 320, shards: 1000, money: 14000000, exp: 2400}
48: {hours: 330, shards: 1100, money: 15000000, exp: 2600}
49: {hours: 340, shards: 1200, money: 16000000, exp: 2800}
50: {hours: 350, shards: 7500, money: 20000000, exp: 3500}

51: {hours: 360, shards: 1300, money: 21000000, exp: 3800}
52: {hours: 370, shards: 1400, money: 22000000, exp: 4100}
53: {hours: 380, shards: 1500, money: 23000000, exp: 4400}
54: {hours: 390, shards: 1600, money: 24000000, exp: 4700}
55: {hours: 400, shards: 10000, money: 30000000, exp: 5000}

56: {hours: 420, shards: 1750, money: 32000000, exp: 5500}
57: {hours: 440, shards: 1900, money: 34000000, exp: 6000}
58: {hours: 460, shards: 2050, money: 36000000, exp: 6500}
59: {hours: 480, shards: 2200, money: 38000000, exp: 7000}
60: {hours: 500, shards: 12500, money: 50000000, exp: 8000}

61: {hours: 550, shards: 2500, money: 55000000, exp: 9000}
62: {hours: 600, shards: 3000, money: 60000000, exp: 10000}
63: {hours: 650, shards: 3500, money: 65000000, exp: 11000}
64: {hours: 700, shards: 4000, money: 70000000, exp: 12000}
65: {hours: 750, shards: 15000, money: 80000000, exp: 14000}

66: {hours: 800, shards: 5000, money: 85000000, exp: 15000}
67: {hours: 850, shards: 6000, money: 90000000, exp: 16000}
68: {hours: 900, shards: 7000, money: 95000000, exp: 17000}
69: {hours: 950, shards: 8000, money: 100000000, exp: 18000}
70: {hours: 1000, shards: 25000, money: 120000000, exp: 22000}

71: {hours: 1050, shards: 10000, money: 125000000, exp: 24000}
72: {hours: 1100, shards: 12500, money: 130000000, exp: 26000}
73: {hours: 1150, shards: 15000, money: 140000000, exp: 28000}
74: {hours: 1175, shards: 20000, money: 150000000, exp: 30000}
75: {hours: 1200, shards: 50000, money: 200000000, exp: 50000}

Key Options & Behavior Breakdown​

Option / Key PathDefault SettingTechnical Functionality & Usage
menu-title"&8Playtime Rewards"Root configuration section managing menu-title subsystem.
menu-size54Root configuration section managing menu-size subsystem.
rewardsObjectRoot configuration section managing rewards subsystem.
rewards.1{hours: 1, shards: 10, money: 1000, exp: 0}Adjusts 1 parameter for the rewards handler.
rewards.2{hours: 2, shards: 15, money: 2000, exp: 0}Adjusts 2 parameter for the rewards handler.
rewards.3{hours: 4, shards: 20, money: 3000, exp: 0}Adjusts 3 parameter for the rewards handler.
rewards.4{hours: 6, shards: 25, money: 5000, exp: 0}Adjusts 4 parameter for the rewards handler.
rewards.5{hours: 8, shards: 50, money: 10000, exp: 5}Adjusts 5 parameter for the rewards handler.
rewards.6{hours: 10, shards: 35, money: 15000, exp: 5}Adjusts 6 parameter for the rewards handler.
rewards.7{hours: 12, shards: 40, money: 20000, exp: 5}Adjusts 7 parameter for the rewards handler.
rewards.8{hours: 15, shards: 50, money: 25000, exp: 10}Adjusts 8 parameter for the rewards handler.
rewards.9{hours: 18, shards: 60, money: 30000, exp: 10}Adjusts 9 parameter for the rewards handler.
rewards.10{hours: 20, shards: 100, money: 50000, exp: 20}Adjusts 10 parameter for the rewards handler.
rewards.11{hours: 25, shards: 75, money: 60000, exp: 25}Adjusts 11 parameter for the rewards handler.
rewards.12{hours: 30, shards: 80, money: 70000, exp: 30}Adjusts 12 parameter for the rewards handler.
rewards.13{hours: 35, shards: 90, money: 80000, exp: 35}Adjusts 13 parameter for the rewards handler.
rewards.14{hours: 40, shards: 100, money: 90000, exp: 40}Adjusts 14 parameter for the rewards handler.
rewards.15{hours: 45, shards: 200, money: 150000, exp: 50}Adjusts 15 parameter for the rewards handler.
rewards.16{hours: 50, shards: 120, money: 175000, exp: 60}Adjusts 16 parameter for the rewards handler.
rewards.17{hours: 55, shards: 130, money: 200000, exp: 70}Adjusts 17 parameter for the rewards handler.
rewards.18{hours: 60, shards: 140, money: 225000, exp: 80}Adjusts 18 parameter for the rewards handler.
rewards.19{hours: 65, shards: 150, money: 250000, exp: 90}Adjusts 19 parameter for the rewards handler.
rewards.20{hours: 70, shards: 350, money: 500000, exp: 100}Adjusts 20 parameter for the rewards handler.
rewards.21{hours: 75, shards: 170, money: 550000, exp: 110}Adjusts 21 parameter for the rewards handler.
rewards.22{hours: 80, shards: 180, money: 600000, exp: 120}Adjusts 22 parameter for the rewards handler.
rewards.23{hours: 85, shards: 190, money: 650000, exp: 130}Adjusts 23 parameter for the rewards handler.
rewards.24{hours: 90, shards: 200, money: 700000, exp: 140}Adjusts 24 parameter for the rewards handler.
rewards.25{hours: 100, shards: 500, money: 1000000, exp: 200}Adjusts 25 parameter for the rewards handler.
rewards.26{hours: 110, shards: 225, money: 1100000, exp: 220}Adjusts 26 parameter for the rewards handler.
rewards.27{hours: 120, shards: 250, money: 1200000, exp: 240}Adjusts 27 parameter for the rewards handler.
rewards.28{hours: 130, shards: 275, money: 1300000, exp: 260}Adjusts 28 parameter for the rewards handler.
rewards.29{hours: 140, shards: 300, money: 1400000, exp: 280}Adjusts 29 parameter for the rewards handler.
rewards.30{hours: 150, shards: 1000, money: 2000000, exp: 350}Adjusts 30 parameter for the rewards handler.
rewards.31{hours: 160, shards: 325, money: 2200000, exp: 380}Adjusts 31 parameter for the rewards handler.
rewards.32{hours: 170, shards: 350, money: 2400000, exp: 410}Adjusts 32 parameter for the rewards handler.
rewards.33{hours: 180, shards: 375, money: 2600000, exp: 440}Adjusts 33 parameter for the rewards handler.
rewards.34{hours: 190, shards: 400, money: 2800000, exp: 470}Adjusts 34 parameter for the rewards handler.
rewards.35{hours: 200, shards: 1500, money: 4000000, exp: 600}Adjusts 35 parameter for the rewards handler.
rewards.36{hours: 210, shards: 450, money: 4200000, exp: 650}Adjusts 36 parameter for the rewards handler.
rewards.37{hours: 220, shards: 500, money: 4400000, exp: 700}Adjusts 37 parameter for the rewards handler.
rewards.38{hours: 230, shards: 550, money: 4600000, exp: 750}Adjusts 38 parameter for the rewards handler.
rewards.39{hours: 240, shards: 600, money: 4800000, exp: 800}Adjusts 39 parameter for the rewards handler.
rewards.40{hours: 250, shards: 2500, money: 7000000, exp: 1000}Adjusts 40 parameter for the rewards handler.
rewards.41{hours: 260, shards: 650, money: 7500000, exp: 1100}Adjusts 41 parameter for the rewards handler.
rewards.42{hours: 270, shards: 700, money: 8000000, exp: 1200}Adjusts 42 parameter for the rewards handler.
rewards.43{hours: 280, shards: 750, money: 8500000, exp: 1300}Adjusts 43 parameter for the rewards handler.
rewards.44{hours: 290, shards: 800, money: 9000000, exp: 1400}Adjusts 44 parameter for the rewards handler.
rewards.45{hours: 300, shards: 5000, money: 12000000, exp: 2000}Adjusts 45 parameter for the rewards handler.
rewards.46{hours: 310, shards: 900, money: 13000000, exp: 2200}Adjusts 46 parameter for the rewards handler.
rewards.47{hours: 320, shards: 1000, money: 14000000, exp: 2400}Adjusts 47 parameter for the rewards handler.

📄 skills_rewards.yml​

AuraSkills level-up reward integration granting currency and cosmetic rewards.

Full YAML Source (skills_rewards.yml)​

rewards:
farming:
20:
effect: SATURATION
amplifier: 0
duration_seconds: 10
name: "Farmer's Feast Token"
50:
effect: FAST_DIGGING
amplifier: 1
duration_seconds: 600
name: "Master Harvester Token (10m)"
100:
effect: FAST_DIGGING
amplifier: 3
duration_seconds: 1800
name: "God of Agriculture Token (30m)"

foraging:
20:
effect: SPEED
amplifier: 0
duration_seconds: 300
name: "Lumberjack's Stride Token (5m)"
50:
effect: FAST_DIGGING
amplifier: 1
duration_seconds: 600
name: "Master Chopper Token (10m)"
100:
effect: FAST_DIGGING
amplifier: 4
duration_seconds: 1800
name: "Ultimate Deforester Token (30m)"

mining:
20:
effect: FAST_DIGGING
amplifier: 0
duration_seconds: 300
name: "Mining Haste Token (5m)"
50:
effect: FAST_DIGGING
amplifier: 1
duration_seconds: 600
name: "Super Miner Token (10m)"
100:
effect: FAST_DIGGING
amplifier: 2
duration_seconds: 1800
name: "God of Mining Ultimate Token (30m)"

fishing:
20:
effect: WATER_BREATHING
amplifier: 0
duration_seconds: 600
name: "Diver's Breath Token (10m)"
50:
effect: LUCK
amplifier: 1
duration_seconds: 600
name: "Lucky Catch Token (10m)"
100:
effect: DOLPHINS_GRACE
amplifier: 2
duration_seconds: 1800
name: "Poseidon's Blessing (30m)"

excavation:
20:
effect: FAST_DIGGING
amplifier: 0
duration_seconds: 300
name: "Digger's Haste Token (5m)"
50:
effect: FAST_DIGGING
amplifier: 1
duration_seconds: 600
name: "Master Excavator Token (10m)"
100:
effect: FAST_DIGGING
amplifier: 4
duration_seconds: 1800
name: "Earth Mover Ultimate Token (30m)"

archery:
20:
effect: NIGHT_VISION
amplifier: 0
duration_seconds: 600
name: "Sniper's Vision Token (10m)"
50:
effect: SPEED
amplifier: 1
duration_seconds: 300
name: "Ranger's Swiftness Token (5m)"
100:
effect: SPEED
amplifier: 3
duration_seconds: 1800
name: "Ultimate Robin Hood Token (30m)"

fighting:
20:
effect: INCREASE_DAMAGE
amplifier: 0
duration_seconds: 300
name: "Warrior Strength Token (5m)"
50:
effect: INCREASE_DAMAGE
amplifier: 1
duration_seconds: 600
name: "Gladiator Strength Token (10m)"
100:
effect: INCREASE_DAMAGE
amplifier: 3
duration_seconds: 1800
name: "Warlord's Ultimate Fury (30m)"


# ... [Subsequent repetitive milestone/item tiers follow identical YAML structure] ...

name: "Ultimate Phantom Token (30m)"

healing:
20:
effect: HEAL
amplifier: 0
duration_seconds: 1
name: "Instant Bandage Token"
50:
effect: ABSORPTION
amplifier: 1
duration_seconds: 300
name: "Cleric's Shield Token (5m)"
100:
effect: HEAL
amplifier: 4
duration_seconds: 1
name: "Ultimate Resurrection Token"

forging:
20:
effect: FIRE_RESISTANCE
amplifier: 0
duration_seconds: 600
name: "Blacksmith's Heat Token (10m)"
50:
effect: FAST_DIGGING
amplifier: 1
duration_seconds: 300
name: "Anvil Striker Token (5m)"
100:
effect: FIRE_RESISTANCE
amplifier: 0
duration_seconds: 3600
name: "God of the Forge Token (1hr)"

Key Options & Behavior Breakdown​

Option / Key PathDefault SettingTechnical Functionality & Usage
rewardsObjectRoot configuration section managing rewards subsystem.
rewards.farmingList/ObjectAdjusts farming parameter for the rewards handler.
rewards.foragingList/ObjectAdjusts foraging parameter for the rewards handler.
rewards.miningList/ObjectAdjusts mining parameter for the rewards handler.
rewards.fishingList/ObjectAdjusts fishing parameter for the rewards handler.
rewards.excavationList/ObjectAdjusts excavation parameter for the rewards handler.
rewards.archeryList/ObjectAdjusts archery parameter for the rewards handler.
rewards.fightingList/ObjectAdjusts fighting parameter for the rewards handler.
rewards.defenseList/ObjectAdjusts defense parameter for the rewards handler.
rewards.agilityList/ObjectAdjusts agility parameter for the rewards handler.
rewards.enduranceList/ObjectAdjusts endurance parameter for the rewards handler.
rewards.alchemyList/ObjectAdjusts alchemy parameter for the rewards handler.
rewards.enchantingList/ObjectAdjusts enchanting parameter for the rewards handler.
rewards.sorceryList/ObjectAdjusts sorcery parameter for the rewards handler.
rewards.healingList/ObjectAdjusts healing parameter for the rewards handler.
rewards.forgingList/ObjectAdjusts forging parameter for the rewards handler.

📄 team-levels.yml​

Clan and Lands leveling XP criteria, team bank interest, and member limits.

Full YAML Source (team-levels.yml)​

levels:
2:
requirements:
player_kills: 50
mobs_killed: 1000
blocks_broken: 10000
cost_shards: 500
cost_eco: 10000
rewards:
max_allies_bonus: 1
max_members_bonus: 2
max_warps_bonus: 1
unlock_colors: true
3:
requirements:
player_kills: 250
mobs_killed: 5000
blocks_broken: 50000
cost_shards: 2500
cost_eco: 50000
rewards:
max_allies_bonus: 2
max_members_bonus: 5
max_warps_bonus: 2
eco_boost_multiplier: 1.1

Key Options & Behavior Breakdown​

Option / Key PathDefault SettingTechnical Functionality & Usage
levelsObjectRoot configuration section managing levels subsystem.
levels.2List/ObjectAdjusts 2 parameter for the levels handler.
levels.3List/ObjectAdjusts 3 parameter for the levels handler.

📄 vote.yml​

Voting site reward integration, consecutive voting day streak multipliers, and key distribution.

Full YAML Source (vote.yml)​

# ==============================================================================
# BharatMC Core - Voting Module Configuration
# ==============================================================================
# Manages voting links, daily vote reminders, vote party milestones,
# and the Party Piñata minigame event & loot rewards.
# ==============================================================================

vote:
enabled: true
submodules:
# Quick /vote command
commands: true
# Daily vote reminders on join
reminders: true
# Vote party milestone counter & rewards
party: true
# Party Piñata minigame event
pinata: true

links:
- " "
- "<#00d2ff><bold>BHARATMC VOTING</bold>"
- "<white>Vote daily for free ranks, keys, and BMC coins:"
- "<#00e1ff>https://bharatmc.net/vote"
- " "

reminders:
delay-seconds: 15
message:
- " "
- "<#00d2ff><bold>VOTE REMINDER</bold>"
- "<white>You have voted <#00d2ff>{voted_today}/{total_sites}<white> times today!"
- "<white>Sites left: <#00d2ff>{sites_left}"
- "<white>Type <#00d2ff>/vote <white>to vote and get rewards!"
- " "

party:
milestone_goal: 50
commands:
- "eco give {player} 1000"
- "crate key give {player} vote 1"

# ==============================================================================
# Party Piñata Event Configuration & Loot Rewards
# ==============================================================================
pinata:
enabled: true
name: "<#FF4B4B><bold>PARTY PIÑATA"
max_hits: 500
broadcasts:
spawn: "<#FF4B4B>[Piñata] <white>The Party Piñata has spawned at the Arena!"
death: "<#FF4B4B>[Piñata] <white>The Party Piñata was defeated by <yellow>%killer%<white>!"
sounds:
hit: "ENTITY_LLAMA_SPIT"
volume: 1.0
pitch: 1.5
loot:
empty_chance: 40
cash:
chance: 20
min: 5000
max: 10000
shards:
chance: 15
amounts:
- 2
- 5
- 10
- 15
coins:
chance: 5
amounts:
- 1
- 2
- 3
quest_scroll_chance: 20

scrolls:
tier1:
name: "<green><bold>Vote Key Quest Scroll"
color: "GREEN"
tier2:
name: "<gray><bold>Common Key Quest Scroll"
color: "GRAY"
tier3:
name: "<aqua><bold>Rare Key Quest Scroll"
color: "AQUA"
tier4:
name: "<light_purple><bold>Epic Key Quest Scroll"
color: "LIGHT_PURPLE"
tier5:
name: "<yellow><bold>Legendary Key Quest Scroll"
color: "YELLOW"
tier6:
name: "<gold><bold>Ultimate Key Quest Scroll"
color: "GOLD"
tier7:
name: "<dark_red><bold>Emperor Key Quest Scroll"
color: "DARK_RED"

quests:
tier1:
- "vote_quest_1"
- "vote_quest_2"
- "vote_quest_3"
tier2:
- "common_quest_1"
- "common_quest_2"
tier3:
- "rare_quest_1"
- "rare_quest_2"
tier4:
- "epic_quest_1"
- "epic_quest_2"
tier5:
- "legendary_quest_1"
tier6:
- "ultimate_quest_1"
tier7:
- "emperor_quest_1"

Key Options & Behavior Breakdown​

Option / Key PathDefault SettingTechnical Functionality & Usage
voteObjectRoot configuration section managing vote subsystem.
vote.enabledtrueAdjusts enabled parameter for the vote handler.
vote.submodulesList/ObjectAdjusts submodules parameter for the vote handler.
vote.linksList/ObjectAdjusts links parameter for the vote handler.
vote.remindersList/ObjectAdjusts reminders parameter for the vote handler.
vote.partyList/ObjectAdjusts party parameter for the vote handler.
pinataObjectRoot configuration section managing pinata subsystem.
pinata.enabledtrueAdjusts enabled parameter for the pinata handler.
pinata.name"<#FF4B4B><bold>PARTY PIÑATA"Adjusts name parameter for the pinata handler.
pinata.max_hits500Adjusts max_hits parameter for the pinata handler.
pinata.broadcastsList/ObjectAdjusts broadcasts parameter for the pinata handler.
pinata.soundsList/ObjectAdjusts sounds parameter for the pinata handler.
pinata.lootList/ObjectAdjusts loot parameter for the pinata handler.
pinata.scrollsList/ObjectAdjusts scrolls parameter for the pinata handler.
pinata.questsList/ObjectAdjusts quests parameter for the pinata handler.