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BharatCore: Coin Shop & Cosmetic Perks

Detailed line-by-line configuration and option reference for BharatCore: Coin Shop & Cosmetic Perks.


Configuration file managing coinshop.yml in BharatCore.

plugins/Bharat-core/coinshop/coinshop.yml
# ============================================================
# BharatCore Coin Shop Configuration
#
# Items are auto-discovered from the cosmetic menu configs.
# Individual prices and purchase actions/commands are defined
# directly inside the source menu configs (e.g., tagsmenu.yml,
# chatcolormenu.yml, namecolormenu.yml, glowmenu.yml, perks.yml).
#
# This file only configures category slots, names, and lore
# for the main shop menu.
#
# Disable the whole module: modules.coinshop: false in config.yml
# Disable one category: set enabled: false on that category.
# ============================================================
main-menu:
title: '<dark_gray>✦ <#FFD300>BMC Coinshop'
size: 27
# Slot to show live coin balance (set -1 to hide)
balance-slot: 4
# Slot 22 is removed from filler-slots to allow the Perks category button
# Slot 24 is removed from filler-slots to allow the Fly Time category button
# Slot 26 is removed from filler-slots to allow the God Mode category button
filler-slots: [0, 1, 2, 3, 5, 6, 7, 8, 18, 19, 20, 21, 23, 25]
# ============================================================
# CATEGORIES
# Each category maps to an existing cosmetic/perk system.
# Items within are auto-read from the corresponding config.
# ============================================================
categories:
# ────────────────────────────────────────────────────────────
# TAGS (source: coinshop/tags.yml β†’ tags.*)
# Permission granted: bharatcore.tag.<id>
# ────────────────────────────────────────────────────────────
tags:
enabled: true
slot: 10
material: NAME_TAG
name: '<yellow><bold>Player Tags'
title: '<dark_gray>✦ <yellow>Coinshop <dark_gray>| <white>Tags <gray>({page}/{max_page})'
lore:
- '<gray>Unique tags displayed'
- '<gray>next to your name.'
- ''
- '<yellow>β€£ Click to Browse'
# ────────────────────────────────────────────────────────────
# CHAT COLORS (source: coinshop/chatcolor.yml)
# Solid: bharatcore.chatcolor.solid.<id>
# Gradient: bharatcore.chatcolor.gradient.<id>
# ────────────────────────────────────────────────────────────
chatcolor:
enabled: true
slot: 12
material: RED_DYE
name: '<red><bold>Chat Colors'
title: '<dark_gray>✦ <#FFD300>Coinshop <dark_gray>| <white>Chat Colors <gray>({page}/{max_page})'
lore:
- '<gray>Color your chat messages'
- '<gray>with solid colors or gradients.'
- ''
- '<yellow>β€£ Click to Browse'
# ────────────────────────────────────────────────────────────
# NAME COLORS (source: coinshop/namecolor.yml)
# Permission granted: bharatcore.namecolor.<id>
# ────────────────────────────────────────────────────────────
namecolor:
enabled: true
slot: 14
material: PAPER
name: '<aqua><bold>Name Colors'
title: '<dark_gray>✦ <#FFD300>Coinshop <dark_gray>| <white>Name Colors <gray>({page}/{max_page})'
lore:
- '<gray>Apply a custom color or'
- '<gray>gradient to your display name.'
- ''
- '<yellow>β€£ Click to Browse'
# ────────────────────────────────────────────────────────────
# GLOW (source: coinshop/glow.yml)
# Permission granted: bharatcore.glow.color.<id>
# ────────────────────────────────────────────────────────────
glow:
enabled: true
slot: 16
material: GLOWSTONE_DUST
name: '<white><bold>Glow Colors'
title: '<dark_gray>✦ <#FFD300>Coinshop <dark_gray>| <white>Glow Colors <gray>({page}/{max_page})'
lore:
- '<gray>Unlock a colored glow'
- '<gray>visible to all players.'
- ''
- '<yellow>β€£ Click to Browse'
# ────────────────────────────────────────────────────────────
# PERKS (source: coinshop/perks.yml)
# ────────────────────────────────────────────────────────────
perks:
enabled: true
slot: 22
material: EMERALD
name: '<green><bold>Survival Perks'
title: '<dark_gray>✦ <#FFD300>Coinshop <dark_gray>| <white>Perks <gray>({page}/{max_page})'
lore:
- '<gray>Purchase permanent commands'
- '<yellow>β€£ Click to Browse'
# ────────────────────────────────────────────────────────────
# FLY TIME
# ────────────────────────────────────────────────────────────
flyshop:
enabled: true
slot: 24
material: FEATHER
name: '<white><bold>Fly Time'
title: '<dark_gray>✦ <#FFD300>Coinshop <dark_gray>| <white>Fly Time <gray>({page}/{max_page})'
lore:
- '<gray>Purchase temporary fly time'
- '<gray>to use on your land.'
- ''
- '<yellow>β€£ Click to Browse'
# ────────────────────────────────────────────────────────────
# GOD MODE
# ────────────────────────────────────────────────────────────
godshop:
enabled: true
slot: 26
material: ENCHANTED_GOLDEN_APPLE
name: '<white><bold>God Mode Time'
title: '<dark_gray>✦ <#FFD300>Coinshop <dark_gray>| <white>God Mode Time <gray>({page}/{max_page})'
lore:
- '<gray>Purchase temporary God Mode'
- '<gray>to use in-game.'
- ''
- '<yellow>β€£ Click to Browse'
Option / Key Path Default Setting Technical Functionality & Usage
main-menu Object Root configuration section managing main-menu subsystem.
main-menu.title '<dark_gray>✦ <#FFD300>BMC Coinshop' Adjusts title parameter for the main-menu handler.
main-menu.size 27 Adjusts size parameter for the main-menu handler.
main-menu.balance-slot 4 Adjusts balance-slot parameter for the main-menu handler.
main-menu.filler-slots [0, 1, 2, 3, 5, 6, 7, 8, 18, 19, 20, 21, 23, 25] Adjusts filler-slots parameter for the main-menu handler.
categories Object Root configuration section managing categories subsystem.
categories.tags List/Object Adjusts tags parameter for the categories handler.
categories.chatcolor List/Object Adjusts chatcolor parameter for the categories handler.
categories.namecolor List/Object Adjusts namecolor parameter for the categories handler.
categories.glow List/Object Adjusts glow parameter for the categories handler.
categories.perks List/Object Adjusts perks parameter for the categories handler.
categories.flyshop List/Object Adjusts flyshop parameter for the categories handler.
categories.godshop List/Object Adjusts godshop parameter for the categories handler.

Configuration file managing chatcolor.yml in BharatCore.

title: "<dark_gray>ChatColor Selector"
size: 54
filler:
material: BLACK_STAINED_GLASS_PANE
name: " "
slots: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53]
close-button:
slot: 49
material: BARRIER
name: "<red><bold>CLOSE"
lore:
- "<gray>Click to close"
reset-button:
slot: 48
material: CAULDRON
name: "<red><bold>RESET COLOR"
lore:
- "<gray>Click to reset back to default"
switch-button:
slot: 50
material: PAINTING
name_solid: "<gradient:#FFD700:#FFA500><bold>VIEW GRADIENTS"
name_gradient: "<gradient:#00BFFF:#1E90FF><bold>VIEW SOLID COLORS"
lore:
- "<gray>Click to switch selection mode"
toggle-button:
slot: 51
# -------------------------------------------------------
# price: (integer) β€” BMC Coin cost in the coinshop.
# Remove this field to hide the item from shop.
# commands: (list) β€” DeluxeMenus-style actions on purchase.
# Leave empty to auto-grant the permission node.
# -------------------------------------------------------
# permission defaults to: bharatcore.chatcolor.solid.<id>
solid-colors:
# ================= LOW TIER: 29 Rs = 348 Coins =================
white:
slot: 24
material: WHITE_DYE
name: "<white><bold>WHITE"
color-tag: "<white>"
price: 0
lore: ["<gray>Set your chat color to <dark_red>Dark Red"]
red:
slot: 11
material: RED_DYE
name: "<red><bold>RED"
color-tag: "<red>"
price: 588
lore: ["<gray>Set your chat color to <red>Red"]
gold:
slot: 12
material: GOLD_INGOT
name: "<gold><bold>GOLD"
color-tag: "<gold>"
price: 588
lore: ["<gray>Set your chat color to <gold>Gold"]
yellow:
slot: 13
material: YELLOW_DYE
name: "<yellow><bold>YELLOW"
color-tag: "<yellow>"
price: 588
lore: ["<gray>Set your chat color to <yellow>Yellow"]
dark_green:
slot: 14
material: GREEN_CONCRETE
name: "<dark_green><bold>DARK GREEN"
color-tag: "<dark_green>"
price: 588
lore: ["<gray>Set your chat color to <dark_green>Dark Green"]
green:
slot: 15
material: LIME_DYE
name: "<green><bold>GREEN"
color-tag: "<green>"
price: 588
lore: ["<gray>Set your chat color to <green>Green"]
aqua:
slot: 16
material: LIGHT_BLUE_DYE
name: "<aqua><bold>AQUA"
color-tag: "<aqua>"
price: 588
lore: ["<gray>Set your chat color to <aqua>Aqua"]
dark_aqua:
slot: 19
material: CYAN_DYE
name: "<dark_aqua><bold>DARK AQUA"
color-tag: "<dark_aqua>"
price: 588
lore: ["<gray>Set your chat color to <dark_aqua>Dark Aqua"]
dark_blue:
slot: 20
material: BLUE_CONCRETE
name: "<dark_blue><bold>DARK BLUE"
color-tag: "<dark_blue>"
price: 588
lore: ["<gray>Set your chat color to <dark_blue>Dark Blue"]
blue:
slot: 21
material: BLUE_DYE
name: "<blue><bold>BLUE"
color-tag: "<blue>"
price: 588
lore: ["<gray>Set your chat color to <blue>Blue"]
light_purple:
slot: 22
material: PINK_DYE
name: "<light_purple><bold>LIGHT PURPLE"
color-tag: "<light_purple>"
price: 588
lore: ["<gray>Set your chat color to <light_purple>Pink"]
# ... [Subsequent repetitive milestone/item tiers follow identical YAML structure] ...
cherry_blossom:
slot: 31
material: CHERRY_SAPLING
name: "<gradient:#f2c6de:#f874ff:#f6c0ff:#ff68e8><bold>CHERRY BLOSSOM"
color-tag: "<gradient:#f2c6de:#f874ff:#f6c0ff:#ff68e8>"
price: 2388
lore: ["<gray>Set your chat color to <gradient:#f2c6de:#ff68e8>Cherry"]
vibrant_rainbow:
slot: 33
material: SPECTRAL_ARROW
name: "<gradient:#ff0000:#ffa500:#ffff00:#008000:#0000ff:#4b0082:#ee82ee><bold>VIBRANT RAINBOW"
color-tag: "<gradient:#ff0000:#ffa500:#ffff00:#008000:#0000ff:#4b0082:#ee82ee>"
price: 2388
lore: ["<gray>Set your chat color to <gradient:#ff0000:#ee82ee>Rainbow"]
pastel_rainbow:
slot: 34
material: WHITE_STAINED_GLASS
name: "<gradient:#ffadad:#ffd6a5:#fdffb6:#caffbf:#9bf6ff:#a0c4ff:#bdb2ff:#ffc6ff><bold>PASTEL RAINBOW"
color-tag: "<gradient:#ffadad:#ffd6a5:#fdffb6:#caffbf:#9bf6ff:#a0c4ff:#bdb2ff:#ffc6ff>"
price: 2388
lore: ["<gray>Set your chat color to <gradient:#ffadad:#ffc6ff>Pastel"]
blue_rainbow:
slot: 37
material: BLUE_STAINED_GLASS
name: "<gradient:#5da7ee:#3574ff:#1b3cff:#3574ff><bold>BLUE RAINBOW"
color-tag: "<gradient:#5da7ee:#3574ff:#1b3cff:#3574ff>"
price: 2388
lore: ["<gray>Set your chat color to <gradient:#5da7ee:#1b3cff>Blue Rain"]
sunset_gradient:
slot: 28
material: ORANGE_DYE
name: "<gradient:#ffbc68:#ff9364:#ff6878:#ef67b3:#d046f5><bold>SUNSET"
color-tag: "<gradient:#ffbc68:#ff9364:#ff6878:#ef67b3:#d046f5>"
price: 2388
lore: ["<gray>Set your chat color to <gradient:#ffbc68:#d046f5>Sunset"]
Option / Key Path Default Setting Technical Functionality & Usage
title "<dark_gray>ChatColor Selector" Root configuration section managing title subsystem.
size 54 Root configuration section managing size subsystem.
filler Object Root configuration section managing filler subsystem.
filler.material BLACK_STAINED_GLASS_PANE Adjusts material parameter for the filler handler.
filler.name " " Adjusts name parameter for the filler handler.
filler.slots [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53] Adjusts slots parameter for the filler handler.
close-button Object Root configuration section managing close-button subsystem.
close-button.slot 49 Adjusts slot parameter for the close-button handler.
close-button.material BARRIER Adjusts material parameter for the close-button handler.
close-button.name "<red><bold>CLOSE" Adjusts name parameter for the close-button handler.
close-button.lore List/Object Adjusts lore parameter for the close-button handler.
reset-button Object Root configuration section managing reset-button subsystem.
reset-button.slot 48 Adjusts slot parameter for the reset-button handler.
reset-button.material CAULDRON Adjusts material parameter for the reset-button handler.
reset-button.name "<red><bold>RESET COLOR" Adjusts name parameter for the reset-button handler.
reset-button.lore List/Object Adjusts lore parameter for the reset-button handler.
switch-button Object Root configuration section managing switch-button subsystem.
switch-button.slot 50 Adjusts slot parameter for the switch-button handler.
switch-button.material PAINTING Adjusts material parameter for the switch-button handler.
switch-button.name_solid "<gradient:#FFD700:#FFA500><bold>VIEW GRADIENTS" Adjusts name_solid parameter for the switch-button handler.
switch-button.name_gradient "<gradient:#00BFFF:#1E90FF><bold>VIEW SOLID COLORS" Adjusts name_gradient parameter for the switch-button handler.
switch-button.lore List/Object Adjusts lore parameter for the switch-button handler.
toggle-button Object Root configuration section managing toggle-button subsystem.
toggle-button.slot 51 Adjusts slot parameter for the toggle-button handler.
solid-colors Object Root configuration section managing solid-colors subsystem.
solid-colors.white List/Object Adjusts white parameter for the solid-colors handler.
solid-colors.red List/Object Adjusts red parameter for the solid-colors handler.
solid-colors.gold List/Object Adjusts gold parameter for the solid-colors handler.
solid-colors.yellow List/Object Adjusts yellow parameter for the solid-colors handler.
solid-colors.dark_green List/Object Adjusts dark_green parameter for the solid-colors handler.
solid-colors.green List/Object Adjusts green parameter for the solid-colors handler.
solid-colors.aqua List/Object Adjusts aqua parameter for the solid-colors handler.
solid-colors.dark_aqua List/Object Adjusts dark_aqua parameter for the solid-colors handler.
solid-colors.dark_blue List/Object Adjusts dark_blue parameter for the solid-colors handler.
solid-colors.blue List/Object Adjusts blue parameter for the solid-colors handler.
solid-colors.light_purple List/Object Adjusts light_purple parameter for the solid-colors handler.
solid-colors.dark_purple List/Object Adjusts dark_purple parameter for the solid-colors handler.
gradients Object Root configuration section managing gradients subsystem.
gradients.fire List/Object Adjusts fire parameter for the gradients handler.
gradients.ocean List/Object Adjusts ocean parameter for the gradients handler.
gradients.sunset List/Object Adjusts sunset parameter for the gradients handler.
gradients.amethyst List/Object Adjusts amethyst parameter for the gradients handler.
gradients.toxic List/Object Adjusts toxic parameter for the gradients handler.
gradients.forest List/Object Adjusts forest parameter for the gradients handler.
gradients.lava List/Object Adjusts lava parameter for the gradients handler.
gradients.earth List/Object Adjusts earth parameter for the gradients handler.
gradients.rose List/Object Adjusts rose parameter for the gradients handler.
gradients.cyberpunk List/Object Adjusts cyberpunk parameter for the gradients handler.
gradients.neon List/Object Adjusts neon parameter for the gradients handler.
gradients.galaxy List/Object Adjusts galaxy parameter for the gradients handler.

Configuration file managing namecolor.yml in BharatCore.

title: "<dark_gray>Name Color Selector - Page {page}/{max_page}"
size: 54
color-slots:
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 28
- 29
- 30
- 31
- 32
- 33
- 34
filler:
material: BLACK_STAINED_GLASS_PANE
name: " "
slots: [0,1,2,3,4,5,6,7,8,9, 17,18, 26,27, 35,36,37,38,39,40,41,42,43,44, 45,46,47,48,49,50,51,52,53]
next-page:
slot: 50
material: ARROW
name: "<green>Next Page"
prev-page:
slot: 48
material: ARROW
name: "<red>Previous Page"
close-button:
slot: 49
material: BARRIER
name: "<red><bold>CLOSE"
reset-button:
slot: 45
material: CAULDRON
name: "<red><bold>CLEAR NAME COLOR"
lore:
- "<gray>Click to reset to default name color."
status-lores:
equipped:
- ""
- "<green>β–  <bold>CURRENTLY EQUIPPED"
unlocked:
- ""
- "<green>β–  Status: Unlocked"
- "<yellow>β–Ί Click to equip!"
locked:
- ""
- "<red>β–  Status: Locked"
- "<#FFD300>β‚Ή <white>Price: <#FFD300>{price} Coins"
- "<gray>Click to purchase this name color!"
# ---------------------------------------------
# price: (integer) β€” BMC Coin cost in the coinshop.
# Remove this field to hide the item from shop.
# commands: (list) β€” DeluxeMenus-style actions on purchase.
# Leave empty to auto-grant the permission node: bharatcore.namecolor.<id>
# ---------------------------------------------
name-colors:
# ================= LOW TIER SOLIDS: 29 Rs = 348 Coins =================
white:
name: "<white>White Name Color"
tag-string: "<white>"
display-material: WHITE_DYE
price: 0
lore:
- "<gray>A clean, classic white name."
gray:
name: "<gray>Gray Name Color"
tag-string: "<gray>"
display-material: LIGHT_GRAY_DYE
price: 0
lore:
- "<gray>A subtle gray name."
dark_gray:
name: "<dark_gray>Dark Gray Name Color"
tag-string: "<dark_gray>"
display-material: GRAY_DYE
price: 348
lore:
- "<gray>A dark charcoal name."
black:
name: "<black>Black Name Color"
tag-string: "<black>"
display-material: BLACK_DYE
price: 348
lore:
- "<gray>A deep, mysterious black name."
# ================= MEDIUM TIER SOLIDS: 49 Rs = 588 Coins =================
red:
name: "<red>Red Name Color"
tag-string: "<red>"
display-material: RED_DYE
price: 588
lore:
- "<gray>A vibrant ruby red name."
dark_red:
name: "<dark_red>Dark Red Name Color"
tag-string: "<dark_red>"
display-material: RED_DYE
price: 588
lore:
- "<gray>A dark crimson name."
gold:
# ... [Subsequent repetitive milestone/item tiers follow identical YAML structure] ...
price: 2388
lore:
- "<gray>A deep, blood-red velvet aesthetic."
# ================= PREMIUM / CHARITY GRADIENTS: 299 Rs = 3588 Coins =================
beyond_blue_25:
name: "<gradient:#59EAA4:#089CCC><bold>Beyond Blue $25"
tag-string: "<gradient:#59EAA4:#089CCC>"
price: 3588
lore:
- "<gray>A beautiful teal to ocean blue gradient."
beyond_blue_300:
name: "<gradient:#59EAA4:#CD03FF><bold>Beyond Blue $300"
tag-string: "<gradient:#59EAA4:#CD03FF>"
price: 3588
lore:
- "<gray>A teal to cosmic purple premium gradient."
make_a_wish:
name: "<gradient:#f74fdb:#940ee2><bold>Make-A-Wish"
tag-string: "<gradient:#f74fdb:#940ee2>"
price: 3588
lore:
- "<gray>A bright pink to royal purple charity gradient."
special_effect:
name: "<gradient:#ffd728:#ff7328><bold>SpecialEffect"
tag-string: "<gradient:#ffd728:#ff7328>"
price: 3588
lore:
- "<gray>A vibrant gold and orange charity gradient."
water_org:
name: "<gradient:#33E7FF:#0368FF><bold>Water.org"
tag-string: "<gradient:#33E7FF:#0368FF>"
price: 3588
lore:
- "<gray>A refreshing sky blue to deep blue gradient."
Option / Key Path Default Setting Technical Functionality & Usage
title "<dark_gray>Name Color Selector - Page {page}/{max_page}" Root configuration section managing title subsystem.
size 54 Root configuration section managing size subsystem.
color-slots Object Root configuration section managing color-slots subsystem.
filler Object Root configuration section managing filler subsystem.
filler.material BLACK_STAINED_GLASS_PANE Adjusts material parameter for the filler handler.
filler.name " " Adjusts name parameter for the filler handler.
filler.slots [0,1,2,3,4,5,6,7,8,9, 17,18, 26,27, 35,36,37,38,39,40,41,42,43,44, 45,46,47,48,49,50,51,52,53] Adjusts slots parameter for the filler handler.
next-page Object Root configuration section managing next-page subsystem.
next-page.slot 50 Adjusts slot parameter for the next-page handler.
next-page.material ARROW Adjusts material parameter for the next-page handler.
next-page.name "<green>Next Page" Adjusts name parameter for the next-page handler.
prev-page Object Root configuration section managing prev-page subsystem.
prev-page.slot 48 Adjusts slot parameter for the prev-page handler.
prev-page.material ARROW Adjusts material parameter for the prev-page handler.
prev-page.name "<red>Previous Page" Adjusts name parameter for the prev-page handler.
close-button Object Root configuration section managing close-button subsystem.
close-button.slot 49 Adjusts slot parameter for the close-button handler.
close-button.material BARRIER Adjusts material parameter for the close-button handler.
close-button.name "<red><bold>CLOSE" Adjusts name parameter for the close-button handler.
reset-button Object Root configuration section managing reset-button subsystem.
reset-button.slot 45 Adjusts slot parameter for the reset-button handler.
reset-button.material CAULDRON Adjusts material parameter for the reset-button handler.
reset-button.name "<red><bold>CLEAR NAME COLOR" Adjusts name parameter for the reset-button handler.
reset-button.lore List/Object Adjusts lore parameter for the reset-button handler.
status-lores Object Root configuration section managing status-lores subsystem.
status-lores.equipped List/Object Adjusts equipped parameter for the status-lores handler.
status-lores.unlocked List/Object Adjusts unlocked parameter for the status-lores handler.
status-lores.locked List/Object Adjusts locked parameter for the status-lores handler.
name-colors Object Root configuration section managing name-colors subsystem.
name-colors.white List/Object Adjusts white parameter for the name-colors handler.
name-colors.gray List/Object Adjusts gray parameter for the name-colors handler.
name-colors.dark_gray List/Object Adjusts dark_gray parameter for the name-colors handler.
name-colors.black List/Object Adjusts black parameter for the name-colors handler.
name-colors.red List/Object Adjusts red parameter for the name-colors handler.
name-colors.dark_red List/Object Adjusts dark_red parameter for the name-colors handler.
name-colors.gold List/Object Adjusts gold parameter for the name-colors handler.
name-colors.yellow List/Object Adjusts yellow parameter for the name-colors handler.
name-colors.green List/Object Adjusts green parameter for the name-colors handler.
name-colors.dark_green List/Object Adjusts dark_green parameter for the name-colors handler.
name-colors.aqua List/Object Adjusts aqua parameter for the name-colors handler.
name-colors.dark_aqua List/Object Adjusts dark_aqua parameter for the name-colors handler.
name-colors.blue List/Object Adjusts blue parameter for the name-colors handler.
name-colors.dark_blue List/Object Adjusts dark_blue parameter for the name-colors handler.
name-colors.light_purple List/Object Adjusts light_purple parameter for the name-colors handler.
name-colors.dark_purple List/Object Adjusts dark_purple parameter for the name-colors handler.
name-colors.fire List/Object Adjusts fire parameter for the name-colors handler.
name-colors.ocean List/Object Adjusts ocean parameter for the name-colors handler.
name-colors.sunset List/Object Adjusts sunset parameter for the name-colors handler.
name-colors.amethyst List/Object Adjusts amethyst parameter for the name-colors handler.
name-colors.toxic List/Object Adjusts toxic parameter for the name-colors handler.

Configuration file managing tags.yml in BharatCore.

title: "<dark_gray>Tags Selector - Page {page}/{max_page}"
size: 54
# The slots where tags will be dynamically populated.
tag-slots:
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 28
- 29
- 30
- 31
- 32
- 33
- 34
filler:
material: BLACK_STAINED_GLASS_PANE
name: " "
slots: [0,1,2,3,4,5,6,7,8,9, 17,18, 26,27, 35,36,37,38,39,40,41,42,43,44, 47,51,52,53]
toggle-button:
slot: 46
next-page:
slot: 50
material: ARROW
name: "<green>Next Page"
prev-page:
slot: 48
material: ARROW
name: "<red>Previous Page"
close-button:
slot: 49
material: BARRIER
name: "<red><bold>CLOSE"
reset-button:
slot: 45
material: CAULDRON
name: "<red><bold>CLEAR TAG"
lore:
- "<gray>Click to remove your current tag"
# Global Lores injected at the bottom of the item dynamically
status-lores:
equipped:
- ""
- "<green>β–  <bold>CURRENTLY EQUIPPED"
unlocked:
- ""
- "<green>β–  Status: Unlocked"
- "<yellow>β–Ί Click to equip!"
locked:
- ""
- "<red>β–  Status: Locked"
- "<#FFD300>β‚Ή <white>Price: <#FFD300>{price} Coins"
- "<gray>Click to purchase this tag!"
# ---------------------------------------------
# Tag definitions
# ---------------------------------------------
# price: (integer) β€” coin cost in the coinshop. Remove to hide from shop.
# commands: (list) β€” optional DeluxeMenus-style actions executed on purchase.
# If omitted, the shop auto-grants the 'permission' node.
# Supported: [givepermission] <node>
# [console] <command>
# [player] <command>
# [message] <text>
# permission: override default bharatcore.tag.<id>
# ---------------------------------------------
# ---------------------------------------------
# Tag definitions
# ---------------------------------------------
tags:
# ================= COMMON TAGS: 200 Coins =================
noob:
name: '<#808080><bold>Noob Tag'
tag-string: "&8[&7Ι΄&#808080ᴏ&#909090ᴏ&#A0A0A0Κ™&8]"
permission: "bharatcore.tag.noob"
price: 200
lore:
- "<gray>Let everyone know your status."
commands:
- "[givepermission] bharatcore.tag.noob"
gamer:
name: '<#00FF88><bold>Gamer Tag'
tag-string: "&8[&#00FF88Ι’&#1BFF94α΄€&#37FF9Fᴍ&#52FFAAᴇ&#6EFFB5Κ€&8]"
permission: "bharatcore.tag.gamer"
price: 200
lore:
- "<gray>True gamers only."
commands:
- "[givepermission] bharatcore.tag.gamer"
grinder:
name: '<#FFAA00><bold>Grinder Tag'
tag-string: "&8[&#FFAA00Ι’&#FFB41AΚ€&#FFBE33Ιͺ&#FFC84DΙ΄&#FFD266α΄…&#FFDC80ᴇ&#FFE699Κ€&8]"
permission: "bharatcore.tag.grinder"
price: 200
lore:
- "<gray>Respect the daily grind."
commands:
- "[givepermission] bharatcore.tag.grinder"
survival:
# ... [Subsequent repetitive milestone/item tiers follow identical YAML structure] ...
price: 2000
lore:
- "<gray>Luck favors you."
- "<gold>Unlock everything."
- ""
- "<yellow>Click to equip!"
commands:
- "[givepermission] bharatcore.tag.keyall"
poseidon:
name: '<#00FFEA><bold>Poseidon Tag'
tag-string: "&#00FFEAᴘ&#16FFE8ᴏ&#2DFFE5ꜱ&#43FFE3ᴇ&#53F7E6Ιͺ&#5DE8EDα΄…&#67D8F5ᴏ&#71C9FCΙ΄"
permission: "bharatcore.tag.poseidon"
price: 2000
lore:
- "<gray>Ruler of the seas."
- "<aqua>Power flows like water."
- ""
- "<yellow>Click to equip!"
commands:
- "[givepermission] bharatcore.tag.poseidon"
premium:
name: '<#FFD700><bold>Premium Tag'
tag-string: "&#FFD700ᴘ&#FFC300Κ€&#FFAF00ᴇ&#FF9B00ᴍ&#FF8700Ιͺ&#FF7300ᴜ&#FF5F00ᴍ"
permission: "bharatcore.tag.premium"
price: 2000
lore:
- "<gray>Top-tier status."
- "<gold>Only for the elite."
- ""
- "<yellow>Click to equip!"
commands:
- "[givepermission] bharatcore.tag.premium"
Option / Key Path Default Setting Technical Functionality & Usage
title "<dark_gray>Tags Selector - Page {page}/{max_page}" Root configuration section managing title subsystem.
size 54 Root configuration section managing size subsystem.
tag-slots Object Root configuration section managing tag-slots subsystem.
filler Object Root configuration section managing filler subsystem.
filler.material BLACK_STAINED_GLASS_PANE Adjusts material parameter for the filler handler.
filler.name " " Adjusts name parameter for the filler handler.
filler.slots [0,1,2,3,4,5,6,7,8,9, 17,18, 26,27, 35,36,37,38,39,40,41,42,43,44, 47,51,52,53] Adjusts slots parameter for the filler handler.
toggle-button Object Root configuration section managing toggle-button subsystem.
toggle-button.slot 46 Adjusts slot parameter for the toggle-button handler.
next-page Object Root configuration section managing next-page subsystem.
next-page.slot 50 Adjusts slot parameter for the next-page handler.
next-page.material ARROW Adjusts material parameter for the next-page handler.
next-page.name "<green>Next Page" Adjusts name parameter for the next-page handler.
prev-page Object Root configuration section managing prev-page subsystem.
prev-page.slot 48 Adjusts slot parameter for the prev-page handler.
prev-page.material ARROW Adjusts material parameter for the prev-page handler.
prev-page.name "<red>Previous Page" Adjusts name parameter for the prev-page handler.
close-button Object Root configuration section managing close-button subsystem.
close-button.slot 49 Adjusts slot parameter for the close-button handler.
close-button.material BARRIER Adjusts material parameter for the close-button handler.
close-button.name "<red><bold>CLOSE" Adjusts name parameter for the close-button handler.
reset-button Object Root configuration section managing reset-button subsystem.
reset-button.slot 45 Adjusts slot parameter for the reset-button handler.
reset-button.material CAULDRON Adjusts material parameter for the reset-button handler.
reset-button.name "<red><bold>CLEAR TAG" Adjusts name parameter for the reset-button handler.
reset-button.lore List/Object Adjusts lore parameter for the reset-button handler.
status-lores Object Root configuration section managing status-lores subsystem.
status-lores.equipped List/Object Adjusts equipped parameter for the status-lores handler.
status-lores.unlocked List/Object Adjusts unlocked parameter for the status-lores handler.
status-lores.locked List/Object Adjusts locked parameter for the status-lores handler.
tags Object Root configuration section managing tags subsystem.
tags.noob List/Object Adjusts noob parameter for the tags handler.
tags.gamer List/Object Adjusts gamer parameter for the tags handler.
tags.grinder List/Object Adjusts grinder parameter for the tags handler.
tags.survival List/Object Adjusts survival parameter for the tags handler.
tags.rabbit List/Object Adjusts rabbit parameter for the tags handler.
tags.fishy List/Object Adjusts fishy parameter for the tags handler.
tags.leaflet List/Object Adjusts leaflet parameter for the tags handler.
tags.spring List/Object Adjusts spring parameter for the tags handler.
tags.minecraft List/Object Adjusts minecraft parameter for the tags handler.
tags.maze List/Object Adjusts maze parameter for the tags handler.
tags.copper List/Object Adjusts copper parameter for the tags handler.
tags.apple List/Object Adjusts apple parameter for the tags handler.
tags.pear List/Object Adjusts pear parameter for the tags handler.
tags.male List/Object Adjusts male parameter for the tags handler.
tags.female List/Object Adjusts female parameter for the tags handler.
tags.striker List/Object Adjusts striker parameter for the tags handler.
tags.ace List/Object Adjusts ace parameter for the tags handler.
tags.trader List/Object Adjusts trader parameter for the tags handler.
tags.wealthy List/Object Adjusts wealthy parameter for the tags handler.

Configuration file managing glow.yml in BharatCore.

title: "<dark_gray>Glow Selector"
size: 36
# List of colors to display in the menu
# Internal names must match NamedTextColor (white, gray, red, etc.)
# price: (integer) β€” BMC Coin cost in the coinshop.
# Remove this field to hide the item from shop.
# commands: (list) β€” DeluxeMenus-style actions on purchase.
# Leave empty to auto-grant the permission node: bharatcore.glow.color.<id>
colors:
# ================= LOW TIER: 29 Rs = 348 Coins =================
white:
display-name: "<white>White Glow"
material: WHITE_STAINED_GLASS
slot: 10
price: 0
gray:
display-name: "<gray>Gray Glow"
material: LIGHT_GRAY_STAINED_GLASS
slot: 11
price: 348
dark_gray:
display-name: "<dark_gray>Dark Gray Glow"
material: GRAY_STAINED_GLASS
slot: 12
price: 348
black:
display-name: "<black>Black Glow"
material: BLACK_STAINED_GLASS
slot: 13
price: 348
# ================= MEDIUM TIER: 49 Rs = 588 Coins =================
red:
display-name: "<red>Red Glow"
material: RED_STAINED_GLASS
slot: 14
price: 588
dark_red:
display-name: "<dark_red>Dark Red Glow"
material: RED_STAINED_GLASS
slot: 15
price: 588
gold:
display-name: "<gold>Gold Glow"
material: ORANGE_STAINED_GLASS
slot: 16
price: 588
yellow:
display-name: "<yellow>Yellow Glow"
material: YELLOW_STAINED_GLASS
slot: 19
price: 588
green:
display-name: "<green>Green Glow"
material: GREEN_STAINED_GLASS
slot: 20
price: 588
dark_green:
display-name: "<dark_green>Dark Green Glow"
material: GREEN_STAINED_GLASS
slot: 21
price: 588
# ================= HIGH TIER: 69 Rs = 828 Coins =================
aqua:
display-name: "<aqua>Aqua Glow"
material: CYAN_STAINED_GLASS
slot: 22
price: 828
dark_aqua:
display-name: "<dark_aqua>Dark Aqua Glow"
material: CYAN_STAINED_GLASS
slot: 23
price: 828
blue:
display-name: "<blue>Blue Glow"
material: BLUE_STAINED_GLASS
slot: 24
price: 828
dark_blue:
display-name: "<dark_blue>Dark Blue Glow"
material: BLUE_STAINED_GLASS
slot: 25
price: 828
# ================= VERY PREMIUM TIER: 199 Rs = 2388 Coins =================
rainbow:
display-name: "<gradient:#FF0000:#FFFF00:#00FF00:#00FFFF:#0000FF:#FF00FF>Rainbow Glow"
material: SPECTRAL_ARROW
slot: 26
price: 2388
status-lores:
click-to-select: "<gray>Left-Click to select this color!"
currently-selected: "<green>βœ” Currently selected"
locked: "<red>Locked (No Permission)"
disable-button:
slot: 31
material: BARRIER
name: "<red><bold>DISABLE GLOW"
lore:
- "<gray>Click to turn off your glow effect."
filler:
material: GRAY_STAINED_GLASS_PANE
name: " "
Option / Key Path Default Setting Technical Functionality & Usage
title "<dark_gray>Glow Selector" Root configuration section managing title subsystem.
size 36 Root configuration section managing size subsystem.
colors Object Root configuration section managing colors subsystem.
colors.white List/Object Adjusts white parameter for the colors handler.
colors.gray List/Object Adjusts gray parameter for the colors handler.
colors.dark_gray List/Object Adjusts dark_gray parameter for the colors handler.
colors.black List/Object Adjusts black parameter for the colors handler.
colors.red List/Object Adjusts red parameter for the colors handler.
colors.dark_red List/Object Adjusts dark_red parameter for the colors handler.
colors.gold List/Object Adjusts gold parameter for the colors handler.
colors.yellow List/Object Adjusts yellow parameter for the colors handler.
colors.green List/Object Adjusts green parameter for the colors handler.
colors.dark_green List/Object Adjusts dark_green parameter for the colors handler.
colors.aqua List/Object Adjusts aqua parameter for the colors handler.
colors.dark_aqua List/Object Adjusts dark_aqua parameter for the colors handler.
colors.blue List/Object Adjusts blue parameter for the colors handler.
colors.dark_blue List/Object Adjusts dark_blue parameter for the colors handler.
colors.rainbow List/Object Adjusts rainbow parameter for the colors handler.
status-lores Object Root configuration section managing status-lores subsystem.
status-lores.click-to-select "<gray>Left-Click to select this color!" Adjusts click-to-select parameter for the status-lores handler.
status-lores.currently-selected "<green>βœ” Currently selected" Adjusts currently-selected parameter for the status-lores handler.
status-lores.locked "<red>Locked (No Permission)" Adjusts locked parameter for the status-lores handler.
disable-button Object Root configuration section managing disable-button subsystem.
disable-button.slot 31 Adjusts slot parameter for the disable-button handler.
disable-button.material BARRIER Adjusts material parameter for the disable-button handler.
disable-button.name "<red><bold>DISABLE GLOW" Adjusts name parameter for the disable-button handler.
disable-button.lore List/Object Adjusts lore parameter for the disable-button handler.
filler Object Root configuration section managing filler subsystem.
filler.material GRAY_STAINED_GLASS_PANE Adjusts material parameter for the filler handler.
filler.name " " Adjusts name parameter for the filler handler.

Configuration file managing flyperks.yml in BharatCore.

items:
fly_1h:
name: '<white>1 Hour Fly Time'
material: FEATHER
price: 500
lore:
- '<gray>Add 1 hour of flight time'
- '<gray>to your account.'
commands:
- 'fly addtime %player% 3600'
fly_3h:
name: '<white>3 Hours Fly Time'
material: FEATHER
price: 1200
lore:
- '<gray>Add 3 hours of flight time'
- '<gray>to your account.'
commands:
- 'fly addtime %player% 10800'
fly_12h:
name: '<white>12 Hours Fly Time'
material: FEATHER
price: 4500
lore:
- '<gray>Add 12 hours of flight time'
- '<gray>to your account.'
commands:
- 'fly addtime %player% 43200'
fly_24h:
name: '<white>24 Hours Fly Time'
material: FEATHER
price: 8000
lore:
- '<gray>Add 24 hours of flight time'
- '<gray>to your account.'
commands:
- 'fly addtime %player% 86400'
fly_1d:
name: '<white>1 Day Fly Time'
material: FEATHER
price: 8000
lore:
- '<gray>Add 1 day of flight time'
- '<gray>to your account.'
commands:
- 'fly addtime %player% 86400'
fly_3d:
name: '<white>3 Days Fly Time'
material: FEATHER
price: 22000
lore:
- '<gray>Add 3 days of flight time'
- '<gray>to your account.'
commands:
- 'fly addtime %player% 259200'
fly_5d:
name: '<white>5 Days Fly Time'
material: FEATHER
price: 35000
lore:
- '<gray>Add 5 days of flight time'
- '<gray>to your account.'
commands:
- 'fly addtime %player% 432000'
fly_7d:
name: '<white>7 Days Fly Time'
material: FEATHER
price: 48000
lore:
- '<gray>Add 7 days of flight time'
- '<gray>to your account.'
commands:
- 'fly addtime %player% 604800'
fly_unlimited:
name: '<#FFD300><bold>Unlimited Fly Time'
material: NETHER_STAR
price: 150000
lore:
- '<gray>Unlock unlimited flight time'
- '<gray>for your account.'
commands:
- 'fly settime %player% -1'
Option / Key Path Default Setting Technical Functionality & Usage
items Object Root configuration section managing items subsystem.
items.fly_1h List/Object Adjusts fly_1h parameter for the items handler.
items.fly_3h List/Object Adjusts fly_3h parameter for the items handler.
items.fly_12h List/Object Adjusts fly_12h parameter for the items handler.
items.fly_24h List/Object Adjusts fly_24h parameter for the items handler.
items.fly_1d List/Object Adjusts fly_1d parameter for the items handler.
items.fly_3d List/Object Adjusts fly_3d parameter for the items handler.
items.fly_5d List/Object Adjusts fly_5d parameter for the items handler.
items.fly_7d List/Object Adjusts fly_7d parameter for the items handler.
items.fly_unlimited List/Object Adjusts fly_unlimited parameter for the items handler.

Configuration file managing godperks.yml in BharatCore.

items:
god_1h:
name: '<white>1 Hour God Mode Time'
material: ENCHANTED_GOLDEN_APPLE
price: 500
lore:
- '<gray>Add 1 hour of God Mode time'
- '<gray>to your account.'
commands:
- 'godadmin add %player% 3600'
god_3h:
name: '<white>3 Hours God Mode Time'
material: ENCHANTED_GOLDEN_APPLE
price: 1200
lore:
- '<gray>Add 3 hours of God Mode time'
- '<gray>to your account.'
commands:
- 'godadmin add %player% 10800'
god_12h:
name: '<white>12 Hours God Mode Time'
material: ENCHANTED_GOLDEN_APPLE
price: 4500
lore:
- '<gray>Add 12 hours of God Mode time'
- '<gray>to your account.'
commands:
- 'godadmin add %player% 43200'
god_24h:
name: '<white>24 Hours God Mode Time'
material: ENCHANTED_GOLDEN_APPLE
price: 8000
lore:
- '<gray>Add 24 hours of God Mode time'
- '<gray>to your account.'
commands:
- 'godadmin add %player% 86400'
god_1d:
name: '<white>1 Day God Mode Time'
material: ENCHANTED_GOLDEN_APPLE
price: 8000
lore:
- '<gray>Add 1 day of God Mode time'
- '<gray>to your account.'
commands:
- 'godadmin add %player% 86400'
god_3d:
name: '<white>3 Days God Mode Time'
material: ENCHANTED_GOLDEN_APPLE
price: 22000
lore:
- '<gray>Add 3 days of God Mode time'
- '<gray>to your account.'
commands:
- 'godadmin add %player% 259200'
god_5d:
name: '<white>5 Days God Mode Time'
material: ENCHANTED_GOLDEN_APPLE
price: 35000
lore:
- '<gray>Add 5 days of God Mode time'
- '<gray>to your account.'
commands:
- 'godadmin add %player% 432000'
god_7d:
name: '<white>7 Days God Mode Time'
material: ENCHANTED_GOLDEN_APPLE
price: 48000
lore:
- '<gray>Add 7 days of God Mode time'
- '<gray>to your account.'
commands:
- 'godadmin add %player% 604800'
god_unlimited:
name: '<#FFD300><bold>Unlimited God Mode Time'
material: NETHER_STAR
price: 150000
lore:
- '<gray>Unlock unlimited God Mode time'
- '<gray>for your account.'
commands:
- 'godadmin set %player% -1'
Option / Key Path Default Setting Technical Functionality & Usage
items Object Root configuration section managing items subsystem.
items.god_1h List/Object Adjusts god_1h parameter for the items handler.
items.god_3h List/Object Adjusts god_3h parameter for the items handler.
items.god_12h List/Object Adjusts god_12h parameter for the items handler.
items.god_24h List/Object Adjusts god_24h parameter for the items handler.
items.god_1d List/Object Adjusts god_1d parameter for the items handler.
items.god_3d List/Object Adjusts god_3d parameter for the items handler.
items.god_5d List/Object Adjusts god_5d parameter for the items handler.
items.god_7d List/Object Adjusts god_7d parameter for the items handler.
items.god_unlimited List/Object Adjusts god_unlimited parameter for the items handler.

Configuration file managing perks.yml in BharatCore.

title: "<dark_gray>Perks Selector - Page {page}/{max_page}"
size: 54
# The slots where perks will be dynamically populated.
perk-slots:
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 28
- 29
- 30
- 31
- 32
- 33
- 34
filler:
material: BLACK_STAINED_GLASS_PANE
name: " "
slots: [0,1,2,3,4,5,6,7,8,9, 17,18, 26,27, 35,36,37,38,39,40,41,42,43,44, 47,51,52,53]
toggle-button:
slot: 46
next-page:
slot: 50
material: ARROW
name: "<green>Next Page"
prev-page:
slot: 48
material: ARROW
name: "<red>Previous Page"
close-button:
slot: 49
material: BARRIER
name: "<red><bold>CLOSE"
# Global Lores injected at the bottom of the item dynamically
status-lores:
unlocked:
- ""
- "<green>βœ” <white>Unlocked"
- "<yellow>β–Ί Click to use perk!"
locked:
- ""
- "<red>✘ Locked"
- "<#FFD300>β‚Ή <white>Price: <#FFD300>{price} Coins"
- "<gray>Click to purchase this perk!"
# ---------------------------------------------
# Perks definitions
# ---------------------------------------------
# price: (integer) β€” coin cost in the coinshop.
# commands: (list) β€” commands executed upon purchase.
# click-commands: (list) β€” commands executed when clicked while unlocked.
# permission: override permission permission node (defaults to bharatcore.perks.<id>)
# ---------------------------------------------
perks:
condense:
name: "<#FE8924><bold>Condense Perk"
material: HOPPER
permission: "bharatcore.perks.condense"
price: 828
lore:
- "<gray>Instantly compact raw items"
- "<gray>into blocks using /condense."
commands:
- "[givepermission] bharatcore.perks.condense"
- "[givepermission] essentials.condense"
click-commands:
- "[player] condense"
nickname:
name: "<#3CFE24><bold>Nickname Perk"
material: NAME_TAG
permission: "bharatcore.nick"
price: 2388
lore:
- "<gray>Set a custom display name"
- "<gray>using /nick."
commands:
- "[givepermission] bharatcore.nick"
- "[givepermission] essentials.nick"
click-commands:
- "[player] nick"
crawl:
name: "<#FE24AE><bold>Crawl Perk"
material: COBWEB
permission: "GSit.Crawl"
price: 348
lore:
- "<gray>Unlock the ability to crawl"
- "<gray>on the ground with /crawl."
commands:
- "[givepermission] GSit.Crawl"
click-commands:
- "[player] crawl"
bellyflop:
name: "<#2AFF92><bold>BellyFlop Perk"
material: WATER_BUCKET
permission: "GSit.BellyFlop"
price: 348
lore:
- "<gray>Perform a belly flop"
- "<gray>using /bellyflop."
commands:
- "[givepermission] GSit.BellyFlop"
click-commands:
# ... [Subsequent repetitive milestone/item tiers follow identical YAML structure] ...
- "<gray>Repair the item in hand"
- "<gray>using /repair."
commands:
- "[givepermission] bharatcore.perks.repair"
- "[givepermission] essentials.repair"
click-commands:
- "[player] repair"
godmode:
name: "<#FFE100><bold>God Mode Perk"
material: ENCHANTED_GOLDEN_APPLE
permission: "bharatcore.perks.god"
price: 3588
lore:
- "<gray>Toggle invincibility"
- "<gray>using /god."
commands:
- "[givepermission] bharatcore.perks.god"
- "[givepermission] essentials.god"
click-commands:
- "[player] god"
flight:
name: "<#00C8FF><bold>Flight Perk"
material: FEATHER
permission: "tempfly.use"
price: 3588
lore:
- "<gray>Toggle flight ability"
- "<gray>using /fly."
commands:
- "[givepermission] tempfly.use"
- "[givepermission] tempfly.own"
- "[givepermission] tempfly.others"
- "[givepermission] tempfly.wilderness"
click-commands:
- "[player] fly"
Option / Key Path Default Setting Technical Functionality & Usage
title "<dark_gray>Perks Selector - Page {page}/{max_page}" Root configuration section managing title subsystem.
size 54 Root configuration section managing size subsystem.
perk-slots Object Root configuration section managing perk-slots subsystem.
filler Object Root configuration section managing filler subsystem.
filler.material BLACK_STAINED_GLASS_PANE Adjusts material parameter for the filler handler.
filler.name " " Adjusts name parameter for the filler handler.
filler.slots [0,1,2,3,4,5,6,7,8,9, 17,18, 26,27, 35,36,37,38,39,40,41,42,43,44, 47,51,52,53] Adjusts slots parameter for the filler handler.
toggle-button Object Root configuration section managing toggle-button subsystem.
toggle-button.slot 46 Adjusts slot parameter for the toggle-button handler.
next-page Object Root configuration section managing next-page subsystem.
next-page.slot 50 Adjusts slot parameter for the next-page handler.
next-page.material ARROW Adjusts material parameter for the next-page handler.
next-page.name "<green>Next Page" Adjusts name parameter for the next-page handler.
prev-page Object Root configuration section managing prev-page subsystem.
prev-page.slot 48 Adjusts slot parameter for the prev-page handler.
prev-page.material ARROW Adjusts material parameter for the prev-page handler.
prev-page.name "<red>Previous Page" Adjusts name parameter for the prev-page handler.
close-button Object Root configuration section managing close-button subsystem.
close-button.slot 49 Adjusts slot parameter for the close-button handler.
close-button.material BARRIER Adjusts material parameter for the close-button handler.
close-button.name "<red><bold>CLOSE" Adjusts name parameter for the close-button handler.
status-lores Object Root configuration section managing status-lores subsystem.
status-lores.unlocked List/Object Adjusts unlocked parameter for the status-lores handler.
status-lores.locked List/Object Adjusts locked parameter for the status-lores handler.
perks Object Root configuration section managing perks subsystem.
perks.condense List/Object Adjusts condense parameter for the perks handler.
perks.nickname List/Object Adjusts nickname parameter for the perks handler.
perks.crawl List/Object Adjusts crawl parameter for the perks handler.
perks.bellyflop List/Object Adjusts bellyflop parameter for the perks handler.
perks.hat List/Object Adjusts hat parameter for the perks handler.
perks.sit List/Object Adjusts sit parameter for the perks handler.
perks.lay List/Object Adjusts lay parameter for the perks handler.
perks.feed List/Object Adjusts feed parameter for the perks handler.
perks.heal List/Object Adjusts heal parameter for the perks handler.
perks.extinguish List/Object Adjusts extinguish parameter for the perks handler.
perks.near_perk List/Object Adjusts near_perk parameter for the perks handler.
perks.disposal List/Object Adjusts disposal parameter for the perks handler.
perks.top List/Object Adjusts top parameter for the perks handler.
perks.skull List/Object Adjusts skull parameter for the perks handler.
perks.craft_table List/Object Adjusts craft_table parameter for the perks handler.
perks.enderchest List/Object Adjusts enderchest parameter for the perks handler.
perks.anvil List/Object Adjusts anvil parameter for the perks handler.
perks.repair List/Object Adjusts repair parameter for the perks handler.
perks.godmode List/Object Adjusts godmode parameter for the perks handler.
perks.flight List/Object Adjusts flight parameter for the perks handler.