BharatCore: Events, Milestones & Skills Rewards
Detailed line-by-line configuration and option reference for BharatCore: Events, Milestones & Skills Rewards.
📄 pinata.yml
Section titled “📄 pinata.yml”Automated Pinata event spawner, hit tracking counters, and tiered community key/item drop tables.
Full YAML Source (pinata.yml)
Section titled “Full YAML Source (pinata.yml)”pinata: enabled: true name: "&d&lPARTY PIÑATA" max_hits: 500 broadcasts: spawn: "&d[Piñata] &fThe Party Piñata has spawned at the Arena!" death: "&d[Piñata] &fThe Party Piñata was defeated by &e%killer%&f!" sounds: hit: "ENTITY_LLAMA_SPIT" volume: 1.0 pitch: 1.5 loot: empty_chance: 40 cash: chance: 20 min: 5000 max: 10000 shards: chance: 15 amounts: - 2 - 5 - 10 - 15 coins: chance: 5 amounts: - 1 - 2 - 3 quest_scroll_chance: 20
scrolls: tier1: name: "&a&lVote Key Quest Scroll" color: "GREEN" tier2: name: "&7&lCommon Key Quest Scroll" color: "GRAY" tier3: name: "&b&lRare Key Quest Scroll" color: "AQUA" tier4: name: "&d&lEpic Key Quest Scroll" color: "LIGHT_PURPLE" tier5: name: "&e&lLegendary Key Quest Scroll" color: "YELLOW" tier6: name: "&6&lUltimate Key Quest Scroll" color: "GOLD" tier7: name: "&4&lEmperor Key Quest Scroll" color: "DARK_RED"
quests: tier1: - "vote_quest_1" - "vote_quest_2" - "vote_quest_3" tier2: - "common_quest_1" - "common_quest_2" tier3: - "rare_quest_1" - "rare_quest_2" tier4: - "epic_quest_1" tier5: - "legendary_quest_1" tier6: - "ultimate_quest_1" tier7: - "emperor_quest_1"Key Options & Behavior Breakdown
Section titled “Key Options & Behavior Breakdown”| Option / Key Path | Default Setting | Technical Functionality & Usage |
|---|---|---|
pinata |
Object |
Root configuration section managing pinata subsystem. |
pinata.enabled |
true |
Adjusts enabled parameter for the pinata handler. |
pinata.name |
"&d&lPARTY PIÑATA" |
Adjusts name parameter for the pinata handler. |
pinata.max_hits |
500 |
Adjusts max_hits parameter for the pinata handler. |
pinata.broadcasts |
List/Object |
Adjusts broadcasts parameter for the pinata handler. |
pinata.sounds |
List/Object |
Adjusts sounds parameter for the pinata handler. |
pinata.loot |
List/Object |
Adjusts loot parameter for the pinata handler. |
pinata.scrolls |
List/Object |
Adjusts scrolls parameter for the pinata handler. |
pinata.quests |
List/Object |
Adjusts quests parameter for the pinata handler. |
📄 playtime-rewards.yml
Section titled “📄 playtime-rewards.yml”Coordinates AFK-filtered online playtime progression milestones.
Full YAML Source (playtime-rewards.yml)
Section titled “Full YAML Source (playtime-rewards.yml)”menu-title: "&8Playtime Rewards"menu-size: 54
rewards: # Example of how to add custom console commands and lore to a reward: # 1: # hours: 1 # shards: 10 # money: 1000 # exp: 0 # commands: # - "eco give %player% 300" # - "lsc giveitem %player% heart_tier1 1" # custom-lore: # - "&8- &c1x Tier 1 Heart" # - "&8- &e$300 Bonus Cash" 1: {hours: 1, shards: 10, money: 1000, exp: 0} 2: {hours: 2, shards: 15, money: 2000, exp: 0} 3: {hours: 4, shards: 20, money: 3000, exp: 0} 4: {hours: 6, shards: 25, money: 5000, exp: 0} 5: {hours: 8, shards: 50, money: 10000, exp: 5}
6: {hours: 10, shards: 35, money: 15000, exp: 5} 7: {hours: 12, shards: 40, money: 20000, exp: 5} 8: {hours: 15, shards: 50, money: 25000, exp: 10} 9: {hours: 18, shards: 60, money: 30000, exp: 10} 10: {hours: 20, shards: 100, money: 50000, exp: 20}
11: {hours: 25, shards: 75, money: 60000, exp: 25} 12: {hours: 30, shards: 80, money: 70000, exp: 30} 13: {hours: 35, shards: 90, money: 80000, exp: 35} 14: {hours: 40, shards: 100, money: 90000, exp: 40} 15: {hours: 45, shards: 200, money: 150000, exp: 50}
16: {hours: 50, shards: 120, money: 175000, exp: 60} 17: {hours: 55, shards: 130, money: 200000, exp: 70} 18: {hours: 60, shards: 140, money: 225000, exp: 80} 19: {hours: 65, shards: 150, money: 250000, exp: 90} 20: {hours: 70, shards: 350, money: 500000, exp: 100}
21: {hours: 75, shards: 170, money: 550000, exp: 110} 22: {hours: 80, shards: 180, money: 600000, exp: 120} 23: {hours: 85, shards: 190, money: 650000, exp: 130} 24: {hours: 90, shards: 200, money: 700000, exp: 140} 25: {hours: 100, shards: 500, money: 1000000, exp: 200}
26: {hours: 110, shards: 225, money: 1100000, exp: 220} 27: {hours: 120, shards: 250, money: 1200000, exp: 240} 28: {hours: 130, shards: 275, money: 1300000, exp: 260} 29: {hours: 140, shards: 300, money: 1400000, exp: 280} 30: {hours: 150, shards: 1000, money: 2000000, exp: 350}
31: {hours: 160, shards: 325, money: 2200000, exp: 380} 32: {hours: 170, shards: 350, money: 2400000, exp: 410} 33: {hours: 180, shards: 375, money: 2600000, exp: 440} 34: {hours: 190, shards: 400, money: 2800000, exp: 470} 35: {hours: 200, shards: 1500, money: 4000000, exp: 600}
36: {hours: 210, shards: 450, money: 4200000, exp: 650} 37: {hours: 220, shards: 500, money: 4400000, exp: 700} 38: {hours: 230, shards: 550, money: 4600000, exp: 750} 39: {hours: 240, shards: 600, money: 4800000, exp: 800} 40: {hours: 250, shards: 2500, money: 7000000, exp: 1000}
41: {hours: 260, shards: 650, money: 7500000, exp: 1100} 42: {hours: 270, shards: 700, money: 8000000, exp: 1200} 43: {hours: 280, shards: 750, money: 8500000, exp: 1300} 44: {hours: 290, shards: 800, money: 9000000, exp: 1400} 45: {hours: 300, shards: 5000, money: 12000000, exp: 2000}
46: {hours: 310, shards: 900, money: 13000000, exp: 2200} 47: {hours: 320, shards: 1000, money: 14000000, exp: 2400} 48: {hours: 330, shards: 1100, money: 15000000, exp: 2600} 49: {hours: 340, shards: 1200, money: 16000000, exp: 2800} 50: {hours: 350, shards: 7500, money: 20000000, exp: 3500}
51: {hours: 360, shards: 1300, money: 21000000, exp: 3800} 52: {hours: 370, shards: 1400, money: 22000000, exp: 4100} 53: {hours: 380, shards: 1500, money: 23000000, exp: 4400} 54: {hours: 390, shards: 1600, money: 24000000, exp: 4700} 55: {hours: 400, shards: 10000, money: 30000000, exp: 5000}
56: {hours: 420, shards: 1750, money: 32000000, exp: 5500} 57: {hours: 440, shards: 1900, money: 34000000, exp: 6000} 58: {hours: 460, shards: 2050, money: 36000000, exp: 6500} 59: {hours: 480, shards: 2200, money: 38000000, exp: 7000} 60: {hours: 500, shards: 12500, money: 50000000, exp: 8000}
61: {hours: 550, shards: 2500, money: 55000000, exp: 9000} 62: {hours: 600, shards: 3000, money: 60000000, exp: 10000} 63: {hours: 650, shards: 3500, money: 65000000, exp: 11000} 64: {hours: 700, shards: 4000, money: 70000000, exp: 12000} 65: {hours: 750, shards: 15000, money: 80000000, exp: 14000}
66: {hours: 800, shards: 5000, money: 85000000, exp: 15000} 67: {hours: 850, shards: 6000, money: 90000000, exp: 16000} 68: {hours: 900, shards: 7000, money: 95000000, exp: 17000} 69: {hours: 950, shards: 8000, money: 100000000, exp: 18000} 70: {hours: 1000, shards: 25000, money: 120000000, exp: 22000}
71: {hours: 1050, shards: 10000, money: 125000000, exp: 24000} 72: {hours: 1100, shards: 12500, money: 130000000, exp: 26000} 73: {hours: 1150, shards: 15000, money: 140000000, exp: 28000} 74: {hours: 1175, shards: 20000, money: 150000000, exp: 30000} 75: {hours: 1200, shards: 50000, money: 200000000, exp: 50000}Key Options & Behavior Breakdown
Section titled “Key Options & Behavior Breakdown”| Option / Key Path | Default Setting | Technical Functionality & Usage |
|---|---|---|
menu-title |
"&8Playtime Rewards" |
Root configuration section managing menu-title subsystem. |
menu-size |
54 |
Root configuration section managing menu-size subsystem. |
rewards |
Object |
Root configuration section managing rewards subsystem. |
rewards.1 |
{hours: 1, shards: 10, money: 1000, exp: 0} |
Adjusts 1 parameter for the rewards handler. |
rewards.2 |
{hours: 2, shards: 15, money: 2000, exp: 0} |
Adjusts 2 parameter for the rewards handler. |
rewards.3 |
{hours: 4, shards: 20, money: 3000, exp: 0} |
Adjusts 3 parameter for the rewards handler. |
rewards.4 |
{hours: 6, shards: 25, money: 5000, exp: 0} |
Adjusts 4 parameter for the rewards handler. |
rewards.5 |
{hours: 8, shards: 50, money: 10000, exp: 5} |
Adjusts 5 parameter for the rewards handler. |
rewards.6 |
{hours: 10, shards: 35, money: 15000, exp: 5} |
Adjusts 6 parameter for the rewards handler. |
rewards.7 |
{hours: 12, shards: 40, money: 20000, exp: 5} |
Adjusts 7 parameter for the rewards handler. |
rewards.8 |
{hours: 15, shards: 50, money: 25000, exp: 10} |
Adjusts 8 parameter for the rewards handler. |
rewards.9 |
{hours: 18, shards: 60, money: 30000, exp: 10} |
Adjusts 9 parameter for the rewards handler. |
rewards.10 |
{hours: 20, shards: 100, money: 50000, exp: 20} |
Adjusts 10 parameter for the rewards handler. |
rewards.11 |
{hours: 25, shards: 75, money: 60000, exp: 25} |
Adjusts 11 parameter for the rewards handler. |
rewards.12 |
{hours: 30, shards: 80, money: 70000, exp: 30} |
Adjusts 12 parameter for the rewards handler. |
rewards.13 |
{hours: 35, shards: 90, money: 80000, exp: 35} |
Adjusts 13 parameter for the rewards handler. |
rewards.14 |
{hours: 40, shards: 100, money: 90000, exp: 40} |
Adjusts 14 parameter for the rewards handler. |
rewards.15 |
{hours: 45, shards: 200, money: 150000, exp: 50} |
Adjusts 15 parameter for the rewards handler. |
rewards.16 |
{hours: 50, shards: 120, money: 175000, exp: 60} |
Adjusts 16 parameter for the rewards handler. |
rewards.17 |
{hours: 55, shards: 130, money: 200000, exp: 70} |
Adjusts 17 parameter for the rewards handler. |
rewards.18 |
{hours: 60, shards: 140, money: 225000, exp: 80} |
Adjusts 18 parameter for the rewards handler. |
rewards.19 |
{hours: 65, shards: 150, money: 250000, exp: 90} |
Adjusts 19 parameter for the rewards handler. |
rewards.20 |
{hours: 70, shards: 350, money: 500000, exp: 100} |
Adjusts 20 parameter for the rewards handler. |
rewards.21 |
{hours: 75, shards: 170, money: 550000, exp: 110} |
Adjusts 21 parameter for the rewards handler. |
rewards.22 |
{hours: 80, shards: 180, money: 600000, exp: 120} |
Adjusts 22 parameter for the rewards handler. |
rewards.23 |
{hours: 85, shards: 190, money: 650000, exp: 130} |
Adjusts 23 parameter for the rewards handler. |
rewards.24 |
{hours: 90, shards: 200, money: 700000, exp: 140} |
Adjusts 24 parameter for the rewards handler. |
rewards.25 |
{hours: 100, shards: 500, money: 1000000, exp: 200} |
Adjusts 25 parameter for the rewards handler. |
rewards.26 |
{hours: 110, shards: 225, money: 1100000, exp: 220} |
Adjusts 26 parameter for the rewards handler. |
rewards.27 |
{hours: 120, shards: 250, money: 1200000, exp: 240} |
Adjusts 27 parameter for the rewards handler. |
rewards.28 |
{hours: 130, shards: 275, money: 1300000, exp: 260} |
Adjusts 28 parameter for the rewards handler. |
rewards.29 |
{hours: 140, shards: 300, money: 1400000, exp: 280} |
Adjusts 29 parameter for the rewards handler. |
rewards.30 |
{hours: 150, shards: 1000, money: 2000000, exp: 350} |
Adjusts 30 parameter for the rewards handler. |
rewards.31 |
{hours: 160, shards: 325, money: 2200000, exp: 380} |
Adjusts 31 parameter for the rewards handler. |
rewards.32 |
{hours: 170, shards: 350, money: 2400000, exp: 410} |
Adjusts 32 parameter for the rewards handler. |
rewards.33 |
{hours: 180, shards: 375, money: 2600000, exp: 440} |
Adjusts 33 parameter for the rewards handler. |
rewards.34 |
{hours: 190, shards: 400, money: 2800000, exp: 470} |
Adjusts 34 parameter for the rewards handler. |
rewards.35 |
{hours: 200, shards: 1500, money: 4000000, exp: 600} |
Adjusts 35 parameter for the rewards handler. |
rewards.36 |
{hours: 210, shards: 450, money: 4200000, exp: 650} |
Adjusts 36 parameter for the rewards handler. |
rewards.37 |
{hours: 220, shards: 500, money: 4400000, exp: 700} |
Adjusts 37 parameter for the rewards handler. |
rewards.38 |
{hours: 230, shards: 550, money: 4600000, exp: 750} |
Adjusts 38 parameter for the rewards handler. |
rewards.39 |
{hours: 240, shards: 600, money: 4800000, exp: 800} |
Adjusts 39 parameter for the rewards handler. |
rewards.40 |
{hours: 250, shards: 2500, money: 7000000, exp: 1000} |
Adjusts 40 parameter for the rewards handler. |
rewards.41 |
{hours: 260, shards: 650, money: 7500000, exp: 1100} |
Adjusts 41 parameter for the rewards handler. |
rewards.42 |
{hours: 270, shards: 700, money: 8000000, exp: 1200} |
Adjusts 42 parameter for the rewards handler. |
rewards.43 |
{hours: 280, shards: 750, money: 8500000, exp: 1300} |
Adjusts 43 parameter for the rewards handler. |
rewards.44 |
{hours: 290, shards: 800, money: 9000000, exp: 1400} |
Adjusts 44 parameter for the rewards handler. |
rewards.45 |
{hours: 300, shards: 5000, money: 12000000, exp: 2000} |
Adjusts 45 parameter for the rewards handler. |
rewards.46 |
{hours: 310, shards: 900, money: 13000000, exp: 2200} |
Adjusts 46 parameter for the rewards handler. |
rewards.47 |
{hours: 320, shards: 1000, money: 14000000, exp: 2400} |
Adjusts 47 parameter for the rewards handler. |
📄 skills_rewards.yml
Section titled “📄 skills_rewards.yml”AuraSkills level-up reward integration granting currency and cosmetic rewards.
Full YAML Source (skills_rewards.yml)
Section titled “Full YAML Source (skills_rewards.yml)”rewards: farming: 20: effect: SATURATION amplifier: 0 duration_seconds: 10 name: "Farmer's Feast Token" 50: effect: FAST_DIGGING amplifier: 1 duration_seconds: 600 name: "Master Harvester Token (10m)" 100: effect: FAST_DIGGING amplifier: 3 duration_seconds: 1800 name: "God of Agriculture Token (30m)"
foraging: 20: effect: SPEED amplifier: 0 duration_seconds: 300 name: "Lumberjack's Stride Token (5m)" 50: effect: FAST_DIGGING amplifier: 1 duration_seconds: 600 name: "Master Chopper Token (10m)" 100: effect: FAST_DIGGING amplifier: 4 duration_seconds: 1800 name: "Ultimate Deforester Token (30m)"
mining: 20: effect: FAST_DIGGING amplifier: 0 duration_seconds: 300 name: "Mining Haste Token (5m)" 50: effect: FAST_DIGGING amplifier: 1 duration_seconds: 600 name: "Super Miner Token (10m)" 100: effect: FAST_DIGGING amplifier: 2 duration_seconds: 1800 name: "God of Mining Ultimate Token (30m)"
fishing: 20: effect: WATER_BREATHING amplifier: 0 duration_seconds: 600 name: "Diver's Breath Token (10m)" 50: effect: LUCK amplifier: 1 duration_seconds: 600 name: "Lucky Catch Token (10m)" 100: effect: DOLPHINS_GRACE amplifier: 2 duration_seconds: 1800 name: "Poseidon's Blessing (30m)"
excavation: 20: effect: FAST_DIGGING amplifier: 0 duration_seconds: 300 name: "Digger's Haste Token (5m)" 50: effect: FAST_DIGGING amplifier: 1 duration_seconds: 600 name: "Master Excavator Token (10m)" 100: effect: FAST_DIGGING amplifier: 4 duration_seconds: 1800 name: "Earth Mover Ultimate Token (30m)"
archery: 20: effect: NIGHT_VISION amplifier: 0 duration_seconds: 600 name: "Sniper's Vision Token (10m)" 50: effect: SPEED amplifier: 1 duration_seconds: 300 name: "Ranger's Swiftness Token (5m)" 100: effect: SPEED amplifier: 3 duration_seconds: 1800 name: "Ultimate Robin Hood Token (30m)"
fighting: 20: effect: INCREASE_DAMAGE amplifier: 0 duration_seconds: 300 name: "Warrior Strength Token (5m)" 50: effect: INCREASE_DAMAGE amplifier: 1 duration_seconds: 600 name: "Gladiator Strength Token (10m)" 100: effect: INCREASE_DAMAGE amplifier: 3 duration_seconds: 1800 name: "Warlord's Ultimate Fury (30m)"
# ... [Subsequent repetitive milestone/item tiers follow identical YAML structure] ...
name: "Ultimate Phantom Token (30m)"
healing: 20: effect: HEAL amplifier: 0 duration_seconds: 1 name: "Instant Bandage Token" 50: effect: ABSORPTION amplifier: 1 duration_seconds: 300 name: "Cleric's Shield Token (5m)" 100: effect: HEAL amplifier: 4 duration_seconds: 1 name: "Ultimate Resurrection Token"
forging: 20: effect: FIRE_RESISTANCE amplifier: 0 duration_seconds: 600 name: "Blacksmith's Heat Token (10m)" 50: effect: FAST_DIGGING amplifier: 1 duration_seconds: 300 name: "Anvil Striker Token (5m)" 100: effect: FIRE_RESISTANCE amplifier: 0 duration_seconds: 3600 name: "God of the Forge Token (1hr)"Key Options & Behavior Breakdown
Section titled “Key Options & Behavior Breakdown”| Option / Key Path | Default Setting | Technical Functionality & Usage |
|---|---|---|
rewards |
Object |
Root configuration section managing rewards subsystem. |
rewards.farming |
List/Object |
Adjusts farming parameter for the rewards handler. |
rewards.foraging |
List/Object |
Adjusts foraging parameter for the rewards handler. |
rewards.mining |
List/Object |
Adjusts mining parameter for the rewards handler. |
rewards.fishing |
List/Object |
Adjusts fishing parameter for the rewards handler. |
rewards.excavation |
List/Object |
Adjusts excavation parameter for the rewards handler. |
rewards.archery |
List/Object |
Adjusts archery parameter for the rewards handler. |
rewards.fighting |
List/Object |
Adjusts fighting parameter for the rewards handler. |
rewards.defense |
List/Object |
Adjusts defense parameter for the rewards handler. |
rewards.agility |
List/Object |
Adjusts agility parameter for the rewards handler. |
rewards.endurance |
List/Object |
Adjusts endurance parameter for the rewards handler. |
rewards.alchemy |
List/Object |
Adjusts alchemy parameter for the rewards handler. |
rewards.enchanting |
List/Object |
Adjusts enchanting parameter for the rewards handler. |
rewards.sorcery |
List/Object |
Adjusts sorcery parameter for the rewards handler. |
rewards.healing |
List/Object |
Adjusts healing parameter for the rewards handler. |
rewards.forging |
List/Object |
Adjusts forging parameter for the rewards handler. |
📄 team-levels.yml
Section titled “📄 team-levels.yml”Clan and Lands leveling XP criteria, team bank interest, and member limits.
Full YAML Source (team-levels.yml)
Section titled “Full YAML Source (team-levels.yml)”levels: 2: requirements: player_kills: 50 mobs_killed: 1000 blocks_broken: 10000 cost_shards: 500 cost_eco: 10000 rewards: max_allies_bonus: 1 max_members_bonus: 2 max_warps_bonus: 1 unlock_colors: true 3: requirements: player_kills: 250 mobs_killed: 5000 blocks_broken: 50000 cost_shards: 2500 cost_eco: 50000 rewards: max_allies_bonus: 2 max_members_bonus: 5 max_warps_bonus: 2 eco_boost_multiplier: 1.1Key Options & Behavior Breakdown
Section titled “Key Options & Behavior Breakdown”| Option / Key Path | Default Setting | Technical Functionality & Usage |
|---|---|---|
levels |
Object |
Root configuration section managing levels subsystem. |
levels.2 |
List/Object |
Adjusts 2 parameter for the levels handler. |
levels.3 |
List/Object |
Adjusts 3 parameter for the levels handler. |
📄 vote.yml
Section titled “📄 vote.yml”Voting site reward integration, consecutive voting day streak multipliers, and key distribution.
Full YAML Source (vote.yml)
Section titled “Full YAML Source (vote.yml)”# ==============================================================================# BharatMC Core - Voting Module Configuration# ==============================================================================# Manages voting links, daily vote reminders, vote party milestones,# and the Party Piñata minigame event & loot rewards.# ==============================================================================
vote: enabled: true submodules: # Quick /vote command commands: true # Daily vote reminders on join reminders: true # Vote party milestone counter & rewards party: true # Party Piñata minigame event pinata: true
links: - " " - "<#00d2ff><bold>BHARATMC VOTING</bold>" - "<white>Vote daily for free ranks, keys, and BMC coins:" - "<#00e1ff>https://bharatmc.net/vote" - " "
reminders: delay-seconds: 15 message: - " " - "<#00d2ff><bold>VOTE REMINDER</bold>" - "<white>You have voted <#00d2ff>{voted_today}/{total_sites}<white> times today!" - "<white>Sites left: <#00d2ff>{sites_left}" - "<white>Type <#00d2ff>/vote <white>to vote and get rewards!" - " "
party: milestone_goal: 50 commands: - "eco give {player} 1000" - "crate key give {player} vote 1"
# ==============================================================================# Party Piñata Event Configuration & Loot Rewards# ==============================================================================pinata: enabled: true name: "<#FF4B4B><bold>PARTY PIÑATA" max_hits: 500 broadcasts: spawn: "<#FF4B4B>[Piñata] <white>The Party Piñata has spawned at the Arena!" death: "<#FF4B4B>[Piñata] <white>The Party Piñata was defeated by <yellow>%killer%<white>!" sounds: hit: "ENTITY_LLAMA_SPIT" volume: 1.0 pitch: 1.5 loot: empty_chance: 40 cash: chance: 20 min: 5000 max: 10000 shards: chance: 15 amounts: - 2 - 5 - 10 - 15 coins: chance: 5 amounts: - 1 - 2 - 3 quest_scroll_chance: 20
scrolls: tier1: name: "<green><bold>Vote Key Quest Scroll" color: "GREEN" tier2: name: "<gray><bold>Common Key Quest Scroll" color: "GRAY" tier3: name: "<aqua><bold>Rare Key Quest Scroll" color: "AQUA" tier4: name: "<light_purple><bold>Epic Key Quest Scroll" color: "LIGHT_PURPLE" tier5: name: "<yellow><bold>Legendary Key Quest Scroll" color: "YELLOW" tier6: name: "<gold><bold>Ultimate Key Quest Scroll" color: "GOLD" tier7: name: "<dark_red><bold>Emperor Key Quest Scroll" color: "DARK_RED"
quests: tier1: - "vote_quest_1" - "vote_quest_2" - "vote_quest_3" tier2: - "common_quest_1" - "common_quest_2" tier3: - "rare_quest_1" - "rare_quest_2" tier4: - "epic_quest_1" - "epic_quest_2" tier5: - "legendary_quest_1" tier6: - "ultimate_quest_1" tier7: - "emperor_quest_1"Key Options & Behavior Breakdown
Section titled “Key Options & Behavior Breakdown”| Option / Key Path | Default Setting | Technical Functionality & Usage |
|---|---|---|
vote |
Object |
Root configuration section managing vote subsystem. |
vote.enabled |
true |
Adjusts enabled parameter for the vote handler. |
vote.submodules |
List/Object |
Adjusts submodules parameter for the vote handler. |
vote.links |
List/Object |
Adjusts links parameter for the vote handler. |
vote.reminders |
List/Object |
Adjusts reminders parameter for the vote handler. |
vote.party |
List/Object |
Adjusts party parameter for the vote handler. |
pinata |
Object |
Root configuration section managing pinata subsystem. |
pinata.enabled |
true |
Adjusts enabled parameter for the pinata handler. |
pinata.name |
"<#FF4B4B><bold>PARTY PIÑATA" |
Adjusts name parameter for the pinata handler. |
pinata.max_hits |
500 |
Adjusts max_hits parameter for the pinata handler. |
pinata.broadcasts |
List/Object |
Adjusts broadcasts parameter for the pinata handler. |
pinata.sounds |
List/Object |
Adjusts sounds parameter for the pinata handler. |
pinata.loot |
List/Object |
Adjusts loot parameter for the pinata handler. |
pinata.scrolls |
List/Object |
Adjusts scrolls parameter for the pinata handler. |
pinata.quests |
List/Object |
Adjusts quests parameter for the pinata handler. |